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Combine DisplayRadius and Scale to DisplaySize
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@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (result.IsHit)
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{
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var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplayRadius);
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var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
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placeCaughtObject(palpableObject, positionInStack);
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