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Further adjustments
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@ -41,8 +41,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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{
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{
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double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
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double currDeltaTime = Math.Max(1, osuCurrObj.DeltaTime);
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double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
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double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
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double speedRatio = Math.Min(1, currDeltaTime / nextDeltaTime);
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double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
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double windowRatio = Math.Min(1, currDeltaTime / greatWindowFull);
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double speedRatio = Math.Min(1, currDeltaTime / deltaDifference);
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double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / greatWindowFull), 2);
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doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
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doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
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}
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}
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