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Remove DimLevel bindable from ScreenWithBeatmapBackground
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@ -345,9 +345,6 @@ namespace osu.Game.Screens.Play
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.Delay(250)
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.FadeIn(250);
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// We need to update background elements when the user dim gets updated
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// The storyboard needs to know whether or not to completely fade at 100% dim
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DimLevel.ValueChanged += _ => UpdateBackgroundElements();
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ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
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Background.EnableUserDim.Value = true;
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storyboardContainer.StoryboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;
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