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Fix wave-based overlays always being present before initial display
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@ -25,13 +25,17 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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{
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base.PopIn();
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Waves.Show();
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this.FadeIn(100, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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Waves.Hide();
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint);
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}
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}
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}
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