Fix wave-based overlays always being present before initial display

This commit is contained in:
Dean Herbert
2019-07-02 15:17:35 +09:00
parent 115dcc3147
commit 2645967dc4
3 changed files with 7 additions and 8 deletions

View File

@ -25,13 +25,17 @@ namespace osu.Game.Overlays
protected override void PopIn()
{
base.PopIn();
Waves.Show();
this.FadeIn(100, Easing.OutQuint);
}
protected override void PopOut()
{
base.PopOut();
Waves.Hide();
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint);
}
}
}