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Add some more missing LongRunningLoad flags
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@ -16,6 +16,7 @@ using osu.Game.Users;
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namespace osu.Game.Overlays.MedalSplash
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namespace osu.Game.Overlays.MedalSplash
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{
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{
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[LongRunningLoad]
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public class DrawableMedal : Container, IStateful<DisplayState>
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public class DrawableMedal : Container, IStateful<DisplayState>
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{
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{
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private const float scale_when_unlocked = 0.76f;
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private const float scale_when_unlocked = 0.76f;
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@ -12,6 +12,7 @@ using osuTK;
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namespace osu.Game.Overlays.Profile.Header.Components
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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[LongRunningLoad]
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public class DrawableBadge : CompositeDrawable, IHasTooltip
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public class DrawableBadge : CompositeDrawable, IHasTooltip
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{
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{
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public static readonly Vector2 DRAWABLE_BADGE_SIZE = new Vector2(86, 40);
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public static readonly Vector2 DRAWABLE_BADGE_SIZE = new Vector2(86, 40);
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Overlays.Profile.Sections.Recent
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namespace osu.Game.Overlays.Profile.Sections.Recent
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{
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{
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[LongRunningLoad]
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public class MedalIcon : Container
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public class MedalIcon : Container
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{
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{
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private readonly string slug;
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private readonly string slug;
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@ -370,6 +370,7 @@ namespace osu.Game.Screens.Ranking.Pages
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}
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}
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}
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}
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[LongRunningLoad]
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private class UserHeader : Container
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private class UserHeader : Container
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{
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{
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private readonly User user;
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private readonly User user;
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