mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into fix-beatmap-skin-disables
This commit is contained in:
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -11,6 +12,7 @@ using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Background
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@ -23,6 +25,9 @@ namespace osu.Game.Tests.Visual.Background
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private Graphics.Backgrounds.Background getCurrentBackground() => screen.ChildrenOfType<Graphics.Backgrounds.Background>().FirstOrDefault();
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[Resolved]
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private SkinManager skins { get; set; }
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[Resolved]
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private OsuConfigManager config { get; set; }
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@ -35,7 +40,7 @@ namespace osu.Game.Tests.Visual.Background
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}
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[Test]
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public void TestTogglingStoryboardSwitchesBackgroundType()
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public void TestBackgroundTypeSwitch()
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{
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setSupporter(true);
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@ -44,6 +49,12 @@ namespace osu.Game.Tests.Visual.Background
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setSourceMode(BackgroundSource.BeatmapWithStoryboard);
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AddUntilStep("is storyboard background", () => getCurrentBackground() is BeatmapBackgroundWithStoryboard);
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setSourceMode(BackgroundSource.Skin);
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AddUntilStep("is default background", () => getCurrentBackground().GetType() == typeof(Graphics.Backgrounds.Background));
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setCustomSkin();
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AddUntilStep("is skin background", () => getCurrentBackground() is SkinBackground);
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}
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[Test]
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@ -61,15 +72,19 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("is beatmap background", () => getCurrentBackground() is BeatmapBackground);
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}
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[Test]
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public void TestBeatmapDoesntReloadOnNoChange()
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[TestCase(BackgroundSource.Beatmap, typeof(BeatmapBackground))]
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[TestCase(BackgroundSource.BeatmapWithStoryboard, typeof(BeatmapBackgroundWithStoryboard))]
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[TestCase(BackgroundSource.Skin, typeof(SkinBackground))]
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public void TestBackgroundDoesntReloadOnNoChange(BackgroundSource source, Type backgroundType)
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{
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BeatmapBackground last = null;
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Graphics.Backgrounds.Background last = null;
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setSourceMode(BackgroundSource.Beatmap);
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setSourceMode(source);
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setSupporter(true);
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if (source == BackgroundSource.Skin)
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setCustomSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground() as BeatmapBackground) != null);
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == backgroundType);
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AddAssert("next doesn't load new background", () => screen.Next() == false);
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// doesn't really need to be checked but might as well.
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@ -77,8 +92,25 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("ensure same background instance", () => last == getCurrentBackground());
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}
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[Test]
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public void TestBackgroundCyclingOnDefaultSkin([Values] bool supporter)
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{
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Graphics.Backgrounds.Background last = null;
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setSourceMode(BackgroundSource.Skin);
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setSupporter(supporter);
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setDefaultSkin();
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AddUntilStep("wait for beatmap background to be loaded", () => (last = getCurrentBackground())?.GetType() == typeof(Graphics.Backgrounds.Background));
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AddAssert("next cycles background", () => screen.Next());
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// doesn't really need to be checked but might as well.
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AddWaitStep("wait a bit", 5);
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AddUntilStep("ensure different background instance", () => last != getCurrentBackground());
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}
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private void setSourceMode(BackgroundSource source) =>
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AddStep("set background mode to beatmap", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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AddStep($"set background mode to {source}", () => config.SetValue(OsuSetting.MenuBackgroundSource, source));
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private void setSupporter(bool isSupporter) =>
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AddStep($"set supporter {isSupporter}", () => ((DummyAPIAccess)API).LocalUser.Value = new User
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@ -86,5 +118,16 @@ namespace osu.Game.Tests.Visual.Background
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IsSupporter = isSupporter,
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Id = API.LocalUser.Value.Id + 1,
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});
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private void setCustomSkin()
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{
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// feign a skin switch. this doesn't do anything except force CurrentSkin to become a LegacySkin.
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AddStep("set custom skin", () => skins.CurrentSkinInfo.Value = new SkinInfo { ID = 5 });
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}
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private void setDefaultSkin() => AddStep("set default skin", () => skins.CurrentSkinInfo.SetDefault());
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[TearDownSteps]
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public void TearDown() => setDefaultSkin();
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}
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}
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@ -109,6 +109,34 @@ namespace osu.Game.Tests.Visual.Gameplay
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meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 2));
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}
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[Test]
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public void TestBonus()
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{
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AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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AddStep("small bonus", () => newJudgement(result: HitResult.SmallBonus));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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AddStep("large bonus", () => newJudgement(result: HitResult.LargeBonus));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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}
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[Test]
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public void TestIgnore()
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{
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AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
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AddStep("ignore hit", () => newJudgement(result: HitResult.IgnoreHit));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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AddStep("ignore miss", () => newJudgement(result: HitResult.IgnoreMiss));
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AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
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AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any());
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}
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private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
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{
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hitWindows?.SetDifficulty(overallDifficulty);
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File diff suppressed because one or more lines are too long
65
osu.Game.Tests/Visual/Online/TestSceneWikiSidebar.cs
Normal file
65
osu.Game.Tests/Visual/Online/TestSceneWikiSidebar.cs
Normal file
@ -0,0 +1,65 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using Markdig.Parsers;
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using Markdig.Syntax;
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using Markdig.Syntax.Inlines;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Graphics.Containers.Markdown;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Wiki;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneWikiSidebar : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
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[Cached]
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private readonly OverlayScrollContainer scrollContainer = new OverlayScrollContainer();
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private WikiSidebar sidebar;
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[SetUp]
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public void SetUp() => Schedule(() => Child = sidebar = new WikiSidebar());
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[Test]
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public void TestNoContent()
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{
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AddStep("No Content", () => { });
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}
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[Test]
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public void TestOnlyMainTitle()
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{
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AddStep("Add TOC", () =>
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{
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for (var i = 0; i < 10; i++)
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addTitle($"This is a very long title {i + 1}");
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});
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}
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[Test]
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public void TestWithSubtitle()
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{
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AddStep("Add TOC", () =>
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{
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for (var i = 0; i < 10; i++)
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addTitle($"This is a very long title {i + 1}", i % 4 != 0);
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});
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}
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private void addTitle(string text, bool subtitle = false)
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{
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var headingBlock = new HeadingBlock(new HeadingBlockParser())
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{
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Inline = new ContainerInline().AppendChild(new LiteralInline(text)),
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Level = subtitle ? 3 : 2,
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};
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var heading = new OsuMarkdownHeading(headingBlock);
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sidebar.AddEntry(headingBlock, heading);
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}
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}
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}
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