Merge branch 'master' into fix-taiko-editor-sample-mutations

This commit is contained in:
Dean Herbert 2021-05-25 19:01:47 +09:00
commit 268230c8c4
54 changed files with 1190 additions and 125 deletions

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@ -31,6 +31,12 @@
"commands": [ "commands": [
"CodeFileSanity" "CodeFileSanity"
] ]
},
"ppy.localisationanalyser.tools": {
"version": "2021.524.0",
"commands": [
"localisation"
]
} }
} }
} }

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@ -52,6 +52,6 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.521.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.524.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -5,12 +5,14 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Skinning;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
@ -32,6 +34,16 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay))); AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay)));
} }
[Test]
public void TestSpinningSamplePitchShift()
{
AddStep("Add spinner", () => SetContents(() => testSingle(5, true, 4000)));
AddUntilStep("Pitch starts low", () => getSpinningSample().Frequency.Value < 0.8);
AddUntilStep("Pitch increases", () => getSpinningSample().Frequency.Value > 0.8);
PausableSkinnableSound getSpinningSample() => drawableSpinner.ChildrenOfType<PausableSkinnableSound>().FirstOrDefault(s => s.Samples.Any(i => i.LookupNames.Any(l => l.Contains("spinnerspin"))));
}
[TestCase(false)] [TestCase(false)]
[TestCase(true)] [TestCase(true)]
public void TestLongSpinner(bool autoplay) public void TestLongSpinner(bool autoplay)
@ -93,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
base.Update(); base.Update();
if (auto) if (auto)
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3)); RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 2));
} }
} }
} }

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose; using osu.Game.Screens.Edit.Compose;
using osuTK; using osuTK;
@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{ {
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider> public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{ {
protected new DrawableSlider DrawableObject => (DrawableSlider)base.DrawableObject;
protected SliderBodyPiece BodyPiece { get; private set; } protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleOverlay HeadOverlay { get; private set; } protected SliderCircleOverlay HeadOverlay { get; private set; }
protected SliderCircleOverlay TailOverlay { get; private set; } protected SliderCircleOverlay TailOverlay { get; private set; }
@ -236,7 +239,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
}; };
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation); // Always refer to the drawable object's slider body so subsequent movement deltas are calculated with updated positions.
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathOffset)
?? BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;

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@ -34,7 +34,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects; public override bool DisplayResult => !HitObject.OnlyJudgeNestedObjects;
private PlaySliderBody sliderBody => Body.Drawable as PlaySliderBody; [CanBeNull]
public PlaySliderBody SliderBody => Body.Drawable as PlaySliderBody;
public IBindable<int> PathVersion => pathVersion; public IBindable<int> PathVersion => pathVersion;
private readonly Bindable<int> pathVersion = new Bindable<int>(); private readonly Bindable<int> pathVersion = new Bindable<int>();
@ -215,16 +216,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1);
Ball.UpdateProgress(completionProgress); Ball.UpdateProgress(completionProgress);
sliderBody?.UpdateProgress(completionProgress); SliderBody?.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects) foreach (DrawableHitObject hitObject in NestedHitObjects)
{ {
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(sliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(sliderBody?.SnakedEnd ?? 0)); if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking; if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
} }
Size = sliderBody?.Size ?? Vector2.Zero; Size = SliderBody?.Size ?? Vector2.Zero;
OriginPosition = sliderBody?.PathOffset ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero;
if (DrawSize != Vector2.Zero) if (DrawSize != Vector2.Zero)
{ {
@ -238,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override void OnKilled() public override void OnKilled()
{ {
base.OnKilled(); base.OnKilled();
sliderBody?.RecyclePath(); SliderBody?.RecyclePath();
} }
protected override void ApplySkin(ISkinSource skin, bool allowFallback) protected override void ApplySkin(ISkinSource skin, bool allowFallback)
@ -324,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
case ArmedState.Hit: case ArmedState.Hit:
Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out); Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
if (sliderBody?.SnakingOut.Value == true) if (SliderBody?.SnakingOut.Value == true)
Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear. Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
break; break;
} }
@ -332,7 +333,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
this.FadeOut(fade_out_time, Easing.OutQuint).Expire(); this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
} }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => SliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
private class DefaultSliderBody : PlaySliderBody private class DefaultSliderBody : PlaySliderBody
{ {

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@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private Bindable<bool> isSpinning; private Bindable<bool> isSpinning;
private bool spinnerFrequencyModulate; private bool spinnerFrequencyModulate;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
/// <summary> /// <summary>
/// The amount of bonus score gained from spinning after the required number of spins, for display purposes. /// The amount of bonus score gained from spinning after the required number of spins, for display purposes.
/// </summary> /// </summary>
@ -106,9 +109,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample); isSpinning.BindValueChanged(updateSpinningSample);
} }
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
protected override void OnFree() protected override void OnFree()
{ {
base.OnFree(); base.OnFree();

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.KeyBinding; using osu.Game.Overlays.KeyBinding;
using osuTK.Input; using osuTK.Input;
@ -28,6 +29,39 @@ namespace osu.Game.Tests.Visual.Settings
panel.Show(); panel.Show();
} }
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Scroll to top", () => panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollToTop());
AddWaitStep("wait for scroll", 5);
}
[Test]
public void TestBindingMouseWheelToNonGameplay()
{
scrollToAndStartBinding("Increase volume");
AddStep("press k", () => InputManager.Key(Key.K));
checkBinding("Increase volume", "K");
AddStep("click again", () => InputManager.Click(MouseButton.Left));
AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1));
checkBinding("Increase volume", "Wheel Up");
}
[Test]
public void TestBindingMouseWheelToGameplay()
{
scrollToAndStartBinding("Left button");
AddStep("press k", () => InputManager.Key(Key.Z));
checkBinding("Left button", "Z");
AddStep("click again", () => InputManager.Click(MouseButton.Left));
AddStep("scroll mouse wheel", () => InputManager.ScrollVerticalBy(1));
checkBinding("Left button", "Z");
}
[Test] [Test]
public void TestClickTwiceOnClearButton() public void TestClickTwiceOnClearButton()
{ {
@ -135,5 +169,37 @@ namespace osu.Game.Tests.Visual.Settings
AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding); AddAssert("first binding selected", () => multiBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().First().IsBinding);
} }
private void checkBinding(string name, string keyName)
{
AddAssert($"Check {name} is bound to {keyName}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
return firstButton.Text.Text == keyName;
});
}
private void scrollToAndStartBinding(string name)
{
KeyBindingRow.KeyButton firstButton = null;
AddStep($"Scroll to {name}", () =>
{
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text == name));
firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
panel.ChildrenOfType<SettingsPanel.SettingsSectionsContainer>().First().ScrollTo(firstButton);
});
AddWaitStep("wait for scroll", 5);
AddStep("click to bind", () =>
{
InputManager.MoveMouseTo(firstButton);
InputManager.Click(MouseButton.Left);
});
}
} }
} }

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@ -0,0 +1,183 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneUpdateableBeatmapSetCover : OsuTestScene
{
[Test]
public void TestLocal([Values] BeatmapSetCoverType coverType)
{
AddStep("setup cover", () => Child = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddUntilStep("wait for load", () => this.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
}
[Test]
public void TestUnloadAndReload()
{
OsuScrollContainer scroll = null;
List<UpdateableBeatmapSetCover> covers = new List<UpdateableBeatmapSetCover>();
AddStep("setup covers", () =>
{
BeatmapSetInfo setInfo = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet;
FillFlowContainer fillFlow;
Child = scroll = new OsuScrollContainer
{
Size = new Vector2(500f),
Child = fillFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Padding = new MarginPadding { Bottom = 550 }
}
};
var coverTypes = Enum.GetValues(typeof(BeatmapSetCoverType))
.Cast<BeatmapSetCoverType>()
.ToList();
for (int i = 0; i < 25; i++)
{
var coverType = coverTypes[i % coverTypes.Count];
var cover = new UpdateableBeatmapSetCover(coverType)
{
BeatmapSet = setInfo,
Height = 100,
Masking = true,
};
if (coverType == BeatmapSetCoverType.Cover)
cover.Width = 500;
else if (coverType == BeatmapSetCoverType.Card)
cover.Width = 400;
else if (coverType == BeatmapSetCoverType.List)
cover.Size = new Vector2(100, 50);
fillFlow.Add(cover);
covers.Add(cover);
}
});
var loadedCovers = covers.Where(c => c.ChildrenOfType<BeatmapSetCover>().SingleOrDefault()?.IsLoaded ?? false);
AddUntilStep("some loaded", () => loadedCovers.Any());
AddStep("scroll to end", () => scroll.ScrollToEnd());
AddUntilStep("all unloaded", () => !loadedCovers.Any());
}
[Test]
public void TestSetNullBeatmapWhileLoading()
{
TestUpdateableBeatmapSetCover updateableCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover
{
BeatmapSet = CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet,
RelativeSizeAxes = Axes.Both,
Masking = true,
});
AddStep("change model", () => updateableCover.BeatmapSet = null);
AddWaitStep("wait some", 5);
AddAssert("no cover added", () => !updateableCover.ChildrenOfType<DelayedLoadUnloadWrapper>().Any());
}
[Test]
public void TestCoverChangeOnNewBeatmap()
{
TestUpdateableBeatmapSetCover updateableCover = null;
BeatmapSetCover initialCover = null;
AddStep("setup cover", () => Child = updateableCover = new TestUpdateableBeatmapSetCover(0)
{
BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1189904/covers/cover.jpg"),
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0.4f
});
AddUntilStep("cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Any());
AddStep("store initial cover", () => initialCover = updateableCover.ChildrenOfType<BeatmapSetCover>().Single());
AddUntilStep("wait for fade complete", () => initialCover.Alpha == 1);
AddStep("switch beatmap",
() => updateableCover.BeatmapSet = createBeatmapWithCover("https://assets.ppy.sh/beatmaps/1079428/covers/cover.jpg"));
AddUntilStep("new cover loaded", () => updateableCover.ChildrenOfType<BeatmapSetCover>().Except(new[] { initialCover }).Any());
}
private static BeatmapSetInfo createBeatmapWithCover(string coverUrl) => new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = new BeatmapSetOnlineCovers { Cover = coverUrl }
}
};
private class TestUpdateableBeatmapSetCover : UpdateableBeatmapSetCover
{
private readonly int loadDelay;
public TestUpdateableBeatmapSetCover(int loadDelay = 10000)
{
this.loadDelay = loadDelay;
}
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new TestBeatmapSetCover(model, loadDelay)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
};
}
}
private class TestBeatmapSetCover : BeatmapSetCover
{
private readonly int loadDelay;
public TestBeatmapSetCover(BeatmapSetInfo set, int loadDelay)
: base(set)
{
this.loadDelay = loadDelay;
}
[BackgroundDependencyLoader]
private void load()
{
Thread.Sleep(loadDelay);
}
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -8,78 +9,52 @@ using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
public class UpdateableBeatmapSetCover : Container public class UpdateableBeatmapSetCover : ModelBackedDrawable<BeatmapSetInfo>
{ {
private Drawable displayedCover; private readonly BeatmapSetCoverType coverType;
private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet public BeatmapSetInfo BeatmapSet
{ {
get => beatmapSet; get => Model;
set set => Model = value;
{
if (value == beatmapSet) return;
beatmapSet = value;
if (IsLoaded)
updateCover();
}
} }
private BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover; public new bool Masking
public BeatmapSetCoverType CoverType
{ {
get => coverType; get => base.Masking;
set set => base.Masking = value;
{
if (value == coverType) return;
coverType = value;
if (IsLoaded)
updateCover();
}
} }
public UpdateableBeatmapSetCover() public UpdateableBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover)
{ {
Child = new Box this.coverType = coverType;
InternalChild = new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f), Colour = OsuColour.Gray(0.2f),
}; };
} }
protected override void LoadComplete() protected override double LoadDelay => 500;
{
base.LoadComplete();
updateCover();
}
private void updateCover() protected override double TransformDuration => 400;
{
displayedCover?.FadeOut(400);
displayedCover?.Expire();
displayedCover = null;
if (beatmapSet != null) protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
protected override Drawable CreateDrawable(BeatmapSetInfo model)
{
if (model == null)
return null;
return new BeatmapSetCover(model, coverType)
{ {
Add(displayedCover = new DelayedLoadUnloadWrapper(() => RelativeSizeAxes = Axes.Both,
{ Anchor = Anchor.Centre,
var cover = new BeatmapSetCover(beatmapSet, coverType) Origin = Anchor.Centre,
{ FillMode = FillMode.Fill,
Anchor = Anchor.Centre, };
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
};
cover.OnLoadComplete += d => d.FadeInFromZero(400, Easing.Out);
return cover;
}));
}
} }
} }
} }

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@ -15,6 +15,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.UserInterface namespace osu.Game.Graphics.UserInterface
{ {
@ -180,9 +181,9 @@ namespace osu.Game.Graphics.UserInterface
} }
} }
private string text; private LocalisableString text;
public string Text public LocalisableString Text
{ {
get => text; get => text;
set set

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@ -73,10 +73,11 @@ namespace osu.Game.Input.Bindings
else else
{ {
KeyBindings = store.Query(ruleset?.ID, variant) KeyBindings = store.Query(ruleset?.ID, variant)
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.IntAction))
// this ordering is important to ensure that we read entries from the database in the order // this ordering is important to ensure that we read entries from the database in the order
// enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise // enforced by DefaultKeyBindings. allow for song select to handle actions that may otherwise
// have been eaten by the music controller due to query order. // have been eaten by the music controller due to query order.
.OrderBy(b => defaults.FindIndex(d => (int)d.Action == b.IntAction)).ToList(); .ToList();
} }
} }
} }

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@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -16,6 +17,17 @@ namespace osu.Game.Input
{ {
public event Action KeyBindingChanged; public event Action KeyBindingChanged;
/// <summary>
/// Keys which should not be allowed for gameplay input purposes.
/// </summary>
private static readonly IEnumerable<InputKey> banned_keys = new[]
{
InputKey.MouseWheelDown,
InputKey.MouseWheelLeft,
InputKey.MouseWheelUp,
InputKey.MouseWheelRight
};
public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null) public KeyBindingStore(DatabaseContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
: base(contextFactory, storage) : base(contextFactory, storage)
{ {
@ -93,6 +105,9 @@ namespace osu.Game.Input
using (ContextFactory.GetForWrite()) using (ContextFactory.GetForWrite())
{ {
var dbKeyBinding = (DatabasedKeyBinding)keyBinding; var dbKeyBinding = (DatabasedKeyBinding)keyBinding;
Debug.Assert(dbKeyBinding.RulesetID == null || CheckValidForGameplay(keyBinding.KeyCombination));
Refresh(ref dbKeyBinding); Refresh(ref dbKeyBinding);
if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination)) if (dbKeyBinding.KeyCombination.Equals(keyBinding.KeyCombination))
@ -103,5 +118,16 @@ namespace osu.Game.Input
KeyBindingChanged?.Invoke(); KeyBindingChanged?.Invoke();
} }
public static bool CheckValidForGameplay(KeyCombination combination)
{
foreach (var key in banned_keys)
{
if (combination.Keys.Contains(key))
return false;
}
return true;
}
} }
} }

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@ -0,0 +1,38 @@
<root>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>ソロ</value>
</data>
<data name="playlists" xml:space="preserve">
<value>プレイリスト</value>
</data>
<data name="play" xml:space="preserve">
<value>遊ぶ</value>
</data>
<data name="multi" xml:space="preserve">
<value>マルチ</value>
</data>
<data name="edit" xml:space="preserve">
<value>エディット</value>
</data>
<data name="browse" xml:space="preserve">
<value>ブラウズ</value>
</data>
<data name="exit" xml:space="preserve">
<value>閉じる</value>
</data>
<data name="settings" xml:space="preserve">
<value>設定</value>
</data>
</root>

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@ -0,0 +1,88 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="solo" xml:space="preserve">
<value>solo</value>
</data>
<data name="multi" xml:space="preserve">
<value>multi</value>
</data>
<data name="playlists" xml:space="preserve">
<value>playlists</value>
</data>
<data name="play" xml:space="preserve">
<value>play</value>
</data>
<data name="edit" xml:space="preserve">
<value>edit</value>
</data>
<data name="browse" xml:space="preserve">
<value>browse</value>
</data>
<data name="settings" xml:space="preserve">
<value>settings</value>
</data>
<data name="back" xml:space="preserve">
<value>back</value>
</data>
<data name="exit" xml:space="preserve">
<value>exit</value>
</data>
</root>

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ButtonSystemStrings
{
private const string prefix = @"osu.Game.Localisation.ButtonSystem";
/// <summary>
/// "solo"
/// </summary>
public static LocalisableString Solo => new TranslatableString(getKey(@"solo"), @"solo");
/// <summary>
/// "multi"
/// </summary>
public static LocalisableString Multi => new TranslatableString(getKey(@"multi"), @"multi");
/// <summary>
/// "playlists"
/// </summary>
public static LocalisableString Playlists => new TranslatableString(getKey(@"playlists"), @"playlists");
/// <summary>
/// "play"
/// </summary>
public static LocalisableString Play => new TranslatableString(getKey(@"play"), @"play");
/// <summary>
/// "edit"
/// </summary>
public static LocalisableString Edit => new TranslatableString(getKey(@"edit"), @"edit");
/// <summary>
/// "browse"
/// </summary>
public static LocalisableString Browse => new TranslatableString(getKey(@"browse"), @"browse");
/// <summary>
/// "settings"
/// </summary>
public static LocalisableString Settings => new TranslatableString(getKey(@"settings"), @"settings");
/// <summary>
/// "back"
/// </summary>
public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"back");
/// <summary>
/// "exit"
/// </summary>
public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>chat</value>
</data>
<data name="header_description" xml:space="preserve">
<value>join the real-time discussion</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ChatStrings
{
private const string prefix = "osu.Game.Localisation.Chat";
/// <summary>
/// "chat"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "chat");
/// <summary>
/// "join the real-time discussion"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "join the real-time discussion");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="cancel" xml:space="preserve">
<value>Cancel</value>
</data>
</root>

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class CommonStrings
{
private const string prefix = "osu.Game.Localisation.Common";
/// <summary>
/// "Cancel"
/// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey("cancel"), "Cancel");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Localisation
{
public enum Language
{
[Description("English")]
en,
[Description("日本語")]
ja
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>notifications</value>
</data>
<data name="header_description" xml:space="preserve">
<value>waiting for 'ya</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class NotificationsStrings
{
private const string prefix = "osu.Game.Localisation.Notifications";
/// <summary>
/// "notifications"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "notifications");
/// <summary>
/// "waiting for 'ya"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "waiting for 'ya");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>now playing</value>
</data>
<data name="header_description" xml:space="preserve">
<value>manage the currently playing track</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class NowPlayingStrings
{
private const string prefix = "osu.Game.Localisation.NowPlaying";
/// <summary>
/// "now playing"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "now playing");
/// <summary>
/// "manage the currently playing track"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "manage the currently playing track");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Resources;
using System.Threading.Tasks;
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public class ResourceManagerLocalisationStore : ILocalisationStore
{
private readonly Dictionary<string, ResourceManager> resourceManagers = new Dictionary<string, ResourceManager>();
public ResourceManagerLocalisationStore(string cultureCode)
{
EffectiveCulture = new CultureInfo(cultureCode);
}
public void Dispose()
{
}
public string Get(string lookup)
{
var split = lookup.Split(':');
string ns = split[0];
string key = split[1];
lock (resourceManagers)
{
if (!resourceManagers.TryGetValue(ns, out var manager))
resourceManagers[ns] = manager = new ResourceManager(ns, GetType().Assembly);
try
{
return manager.GetString(key, EffectiveCulture);
}
catch (MissingManifestResourceException)
{
// in the case the manifest is missing, it is likely that the user is adding code-first implementations of new localisation namespaces.
// it's fine to ignore this as localisation will fallback to default values.
return null;
}
}
}
public Task<string> GetAsync(string lookup)
{
return Task.FromResult(Get(lookup));
}
public Stream GetStream(string name)
{
throw new NotImplementedException();
}
public IEnumerable<string> GetAvailableResources()
{
throw new NotImplementedException();
}
public CultureInfo EffectiveCulture { get; }
}
}

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@ -0,0 +1,67 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="header_title" xml:space="preserve">
<value>settings</value>
</data>
<data name="header_description" xml:space="preserve">
<value>change the way osu! behaves</value>
</data>
</root>

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class SettingsStrings
{
private const string prefix = "osu.Game.Localisation.Settings";
/// <summary>
/// "settings"
/// </summary>
public static LocalisableString HeaderTitle => new TranslatableString(getKey("header_title"), "settings");
/// <summary>
/// "change the way osu! behaves"
/// </summary>
public static LocalisableString HeaderDescription => new TranslatableString(getKey("header_description"), "change the way osu! behaves");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

View File

@ -51,6 +51,7 @@ using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel; using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Skinning.Editor; using osu.Game.Skinning.Editor;
namespace osu.Game namespace osu.Game
@ -562,6 +563,12 @@ namespace osu.Game
{ {
base.LoadComplete(); base.LoadComplete();
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{
var cultureCode = language.ToString();
Localisation.AddLanguage(cultureCode, new ResourceManagerLocalisationStore(cultureCode));
}
// The next time this is updated is in UpdateAfterChildren, which occurs too late and results // The next time this is updated is in UpdateAfterChildren, which occurs too late and results
// in the cursor being shown for a few frames during the intro. // in the cursor being shown for a few frames during the intro.
// This prevents the cursor from showing until we have a screen with CursorVisible = true // This prevents the cursor from showing until we have a screen with CursorVisible = true

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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapListing
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true, Masking = true,
Child = beatmapCover = new UpdateableBeatmapSetCover Child = beatmapCover = new TopSearchBeatmapSetCover
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Alpha = 0, Alpha = 0,
@ -184,5 +184,10 @@ namespace osu.Game.Overlays.BeatmapListing
return true; return true;
} }
} }
private class TopSearchBeatmapSetCover : UpdateableBeatmapSetCover
{
protected override bool TransformImmediately => true;
}
} }
} }

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@ -24,6 +24,8 @@ using osu.Game.Overlays.Chat.Tabs;
using osuTK.Input; using osuTK.Input;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Localisation;
using osu.Game.Online; using osu.Game.Online;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -31,8 +33,8 @@ namespace osu.Game.Overlays
public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent public class ChatOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{ {
public string IconTexture => "Icons/Hexacons/messaging"; public string IconTexture => "Icons/Hexacons/messaging";
public string Title => "chat"; public LocalisableString Title => ChatStrings.HeaderTitle;
public string Description => "join the real-time discussion"; public LocalisableString Description => ChatStrings.HeaderDescription;
private const float textbox_height = 60; private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f; private const float channel_selection_min_height = 0.3f;

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@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Dialog
}, },
new PopupDialogCancelButton new PopupDialogCancelButton
{ {
Text = @"Cancel", Text = Localisation.CommonStrings.Cancel,
Action = onCancel Action = onCancel
}, },
}; };

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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Online.API; using osu.Game.Online.API;
using osuTK.Graphics; using osuTK.Graphics;
@ -18,8 +19,8 @@ namespace osu.Game.Overlays
where T : OverlayHeader where T : OverlayHeader
{ {
public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty; public virtual string IconTexture => Header.Title.IconTexture ?? string.Empty;
public virtual string Title => Header.Title.Title ?? string.Empty; public virtual LocalisableString Title => Header.Title.Title;
public virtual string Description => Header.Title.Description ?? string.Empty; public virtual LocalisableString Description => Header.Title.Description;
public T Header { get; } public T Header { get; }

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@ -1,14 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public interface INamedOverlayComponent public interface INamedOverlayComponent
{ {
string IconTexture { get; } string IconTexture { get; }
string Title { get; } LocalisableString Title { get; }
string Description { get; } LocalisableString Description { get; }
} }
} }

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@ -16,6 +16,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input; using osuTK.Input;
@ -445,6 +446,9 @@ namespace osu.Game.Overlays.KeyBinding
public void UpdateKeyCombination(KeyCombination newCombination) public void UpdateKeyCombination(KeyCombination newCombination)
{ {
if ((KeyBinding as DatabasedKeyBinding)?.RulesetID != null && !KeyBindingStore.CheckValidForGameplay(newCombination))
return;
KeyBinding.KeyCombination = newCombination; KeyBinding.KeyCombination = newCombination;
Text.Text = KeyBinding.KeyCombination.ReadableString(); Text.Text = KeyBinding.KeyCombination.ReadableString();
} }

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@ -11,16 +11,18 @@ using osu.Game.Graphics.Containers;
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent public class NotificationOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{ {
public string IconTexture => "Icons/Hexacons/notification"; public string IconTexture => "Icons/Hexacons/notification";
public string Title => "notifications"; public LocalisableString Title => NotificationsStrings.HeaderTitle;
public string Description => "waiting for 'ya"; public LocalisableString Description => NotificationsStrings.HeaderDescription;
private const float width = 320; private const float width = 320;

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@ -19,6 +19,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Music; using osu.Game.Overlays.Music;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -28,8 +29,8 @@ namespace osu.Game.Overlays
public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent public class NowPlayingOverlay : OsuFocusedOverlayContainer, INamedOverlayComponent
{ {
public string IconTexture => "Icons/Hexacons/music"; public string IconTexture => "Icons/Hexacons/music";
public string Title => "now playing"; public LocalisableString Title => NowPlayingStrings.HeaderTitle;
public string Description => "manage the currently playing track"; public LocalisableString Description => NowPlayingStrings.HeaderDescription;
private const float player_height = 130; private const float player_height = 130;
private const float transition_length = 800; private const float transition_length = 800;

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
@ -19,15 +20,15 @@ namespace osu.Game.Overlays
private readonly OsuSpriteText titleText; private readonly OsuSpriteText titleText;
private readonly Container icon; private readonly Container icon;
private string title; private LocalisableString title;
public string Title public LocalisableString Title
{ {
get => title; get => title;
protected set => titleText.Text = title = value; protected set => titleText.Text = title = value;
} }
public string Description { get; protected set; } public LocalisableString Description { get; protected set; }
private string iconTexture; private string iconTexture;

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@ -41,12 +41,11 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
{ {
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
new UpdateableBeatmapSetCover new UpdateableBeatmapSetCover(BeatmapSetCoverType.List)
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = cover_width, Width = cover_width,
BeatmapSet = beatmap.BeatmapSet, BeatmapSet = beatmap.BeatmapSet,
CoverType = BeatmapSetCoverType.List,
}, },
new Container new Container
{ {

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@ -1,27 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.General namespace osu.Game.Overlays.Settings.Sections.General
{ {
public class LanguageSettings : SettingsSubsection public class LanguageSettings : SettingsSubsection
{ {
private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale;
protected override string Header => "Language"; protected override string Header => "Language";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig) private void load(FrameworkConfigManager frameworkConfig)
{ {
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
Children = new Drawable[] Children = new Drawable[]
{ {
languageSelection = new SettingsEnumDropdown<Language>
{
LabelText = "Language",
},
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Prefer metadata in original language", LabelText = "Prefer metadata in original language",
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode) Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
}, },
}; };
if (!Enum.TryParse<Language>(frameworkLocale.Value, out var locale))
locale = Language.en;
languageSelection.Current.Value = locale;
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToString());
} }
} }
} }

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@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -11,10 +12,10 @@ namespace osu.Game.Overlays.Settings
{ {
public class SettingsHeader : Container public class SettingsHeader : Container
{ {
private readonly string heading; private readonly LocalisableString heading;
private readonly string subheading; private readonly LocalisableString subheading;
public SettingsHeader(string heading, string subheading) public SettingsHeader(LocalisableString heading, LocalisableString subheading)
{ {
this.heading = heading; this.heading = heading;
this.subheading = subheading; this.subheading = subheading;

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@ -10,14 +10,16 @@ using osuTK.Graphics;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class SettingsOverlay : SettingsPanel, INamedOverlayComponent public class SettingsOverlay : SettingsPanel, INamedOverlayComponent
{ {
public string IconTexture => "Icons/Hexacons/settings"; public string IconTexture => "Icons/Hexacons/settings";
public string Title => "settings"; public LocalisableString Title => SettingsStrings.HeaderTitle;
public string Description => "change the way osu! behaves"; public LocalisableString Description => SettingsStrings.HeaderDescription;
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[] protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
{ {

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@ -191,7 +191,7 @@ namespace osu.Game.Overlays
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 }; Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
} }
protected class SettingsSectionsContainer : SectionsContainer<SettingsSection> public class SettingsSectionsContainer : SectionsContainer<SettingsSection>
{ {
public SearchContainer<SettingsSection> SearchContainer; public SearchContainer<SettingsSection> SearchContainer;

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Edit
} }
} }
private void updateReplay() => drawableRuleset.RegenerateAutoplay(); private void updateReplay() => Scheduler.AddOnce(drawableRuleset.RegenerateAutoplay);
private void addHitObject(HitObject hitObject) private void addHitObject(HitObject hitObject)
{ {

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@ -172,7 +172,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
base.AddInternal(Samples = new PausableSkinnableSound()); base.AddInternal(Samples = new PausableSkinnableSound());
CurrentSkin = skinSource; CurrentSkin = skinSource;
CurrentSkin.SourceChanged += onSkinSourceChanged; CurrentSkin.SourceChanged += skinSourceChanged;
}
protected override void LoadAsyncComplete()
{
base.LoadAsyncComplete();
skinChanged();
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -495,7 +501,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected ISkinSource CurrentSkin { get; private set; } protected ISkinSource CurrentSkin { get; private set; }
private void onSkinSourceChanged() => Scheduler.AddOnce(() => private void skinSourceChanged() => Scheduler.AddOnce(skinChanged);
private void skinChanged()
{ {
UpdateComboColour(); UpdateComboColour();
@ -503,7 +511,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (IsLoaded) if (IsLoaded)
updateState(State.Value, true); updateState(State.Value, true);
}); }
protected void UpdateComboColour() protected void UpdateComboColour()
{ {
@ -747,7 +755,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (HitObject != null) if (HitObject != null)
HitObject.DefaultsApplied -= onDefaultsApplied; HitObject.DefaultsApplied -= onDefaultsApplied;
CurrentSkin.SourceChanged -= onSkinSourceChanged; CurrentSkin.SourceChanged -= skinSourceChanged;
} }
} }

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@ -13,6 +13,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.StateChanges.Events;
using osu.Framework.Input.States; using osu.Framework.Input.States;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Input.Handlers; using osu.Game.Input.Handlers;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -169,6 +170,13 @@ namespace osu.Game.Rulesets.UI
: base(ruleset, variant, unique) : base(ruleset, variant, unique)
{ {
} }
protected override void ReloadMappings()
{
base.ReloadMappings();
KeyBindings = KeyBindings.Where(b => KeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList();
}
} }
} }

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@ -61,6 +61,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager();
Beatmap.HitObjectAdded += hitObjectAdded;
// updates to selected are handled for us by SelectionHandler. // updates to selected are handled for us by SelectionHandler.
NewCombo.BindTo(SelectionHandler.SelectionNewComboState); NewCombo.BindTo(SelectionHandler.SelectionNewComboState);
@ -259,10 +261,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null; public virtual HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject) => null;
protected override void OnBlueprintAdded(HitObject item) private void hitObjectAdded(HitObject obj)
{ {
base.OnBlueprintAdded(item); // refresh the tool to handle the case of placement completing.
refreshTool(); refreshTool();
// on successful placement, the new combo button should be reset as this is the most common user interaction. // on successful placement, the new combo button should be reset as this is the most common user interaction.

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@ -19,6 +19,7 @@ using osu.Game.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
@ -50,7 +51,7 @@ namespace osu.Game.Screens.Menu
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos);
public Button(string text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown) public Button(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action clickAction = null, float extraWidth = 0, Key triggerKey = Key.Unknown)
{ {
this.sampleName = sampleName; this.sampleName = sampleName;
this.clickAction = clickAction; this.clickAction = clickAction;

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@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
@ -22,6 +23,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
@ -97,8 +99,8 @@ namespace osu.Game.Screens.Menu
buttonArea.AddRange(new Drawable[] buttonArea.AddRange(new Drawable[]
{ {
new Button(@"settings", string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), new Button(ButtonSystemStrings.Settings, string.Empty, FontAwesome.Solid.Cog, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
backButton = new Button(@"back", @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) backButton = new Button(ButtonSystemStrings.Back, @"button-back-select", OsuIcon.LeftCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
{ {
VisibleState = ButtonSystemState.Play, VisibleState = ButtonSystemState.Play,
}, },
@ -121,19 +123,19 @@ namespace osu.Game.Screens.Menu
private LoginOverlay loginOverlay { get; set; } private LoginOverlay loginOverlay { get; set; }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(AudioManager audio, IdleTracker idleTracker, GameHost host) private void load(AudioManager audio, IdleTracker idleTracker, GameHost host, LocalisationManager strings)
{ {
buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); buttonsPlay.Add(new Button(ButtonSystemStrings.Solo, @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); buttonsPlay.Add(new Button(ButtonSystemStrings.Multi, @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
buttonsPlay.Add(new Button(@"playlists", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.Add(new Button(ButtonSystemStrings.Playlists, @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L));
buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); buttonsTopLevel.Add(new Button(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
buttonsTopLevel.Add(new Button(@"edit", @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E)); buttonsTopLevel.Add(new Button(ButtonSystemStrings.Edit, @"button-edit-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
buttonsTopLevel.Add(new Button(@"browse", @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D)); buttonsTopLevel.Add(new Button(ButtonSystemStrings.Browse, @"button-direct-select", OsuIcon.ChevronDownCircle, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.D));
if (host.CanExit) if (host.CanExit)
buttonsTopLevel.Add(new Button(@"exit", string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); buttonsTopLevel.Add(new Button(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
buttonArea.AddRange(buttonsPlay); buttonArea.AddRange(buttonsPlay);
buttonArea.AddRange(buttonsTopLevel); buttonArea.AddRange(buttonsTopLevel);

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@ -24,7 +24,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
InternalChild = judgementsFlow = new JudgementFlow(); InternalChild = judgementsFlow = new JudgementFlow();
} }
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset))); protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(judgement.Type));
private class JudgementFlow : FillFlowContainer<HitErrorCircle> private class JudgementFlow : FillFlowContainer<HitErrorCircle>
{ {

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@ -176,10 +176,7 @@ namespace osu.Game.Screens.Play
foreach (var element in mainComponents.Components.Cast<Drawable>()) foreach (var element in mainComponents.Components.Cast<Drawable>())
{ {
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element. // for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
if (!element.RelativeSizeAxes.HasFlagFast(Axes.X)) if (element.Anchor.HasFlagFast(Anchor.TopRight) || (element.Anchor.HasFlagFast(Anchor.y0) && element.RelativeSizeAxes == Axes.X))
continue;
if (element.Anchor.HasFlagFast(Anchor.TopRight))
{ {
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay) if (element is LegacyHealthDisplay)
@ -189,7 +186,8 @@ namespace osu.Game.Screens.Play
if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y) if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y)
lowestTopScreenSpace = bottomRight; lowestTopScreenSpace = bottomRight;
} }
else if (element.Anchor.HasFlagFast(Anchor.y2)) // and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X))
{ {
var topLeft = element.ScreenSpaceDrawQuad.TopLeft; var topLeft = element.ScreenSpaceDrawQuad.TopLeft;
if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y)
@ -198,12 +196,12 @@ namespace osu.Game.Screens.Play
} }
if (lowestTopScreenSpace.HasValue) if (lowestTopScreenSpace.HasValue)
topRightElements.Y = TopScoringElementsHeight = ToLocalSpace(lowestTopScreenSpace.Value).Y; topRightElements.Y = TopScoringElementsHeight = MathHelper.Clamp(ToLocalSpace(lowestTopScreenSpace.Value).Y, 0, DrawHeight - topRightElements.DrawHeight);
else else
topRightElements.Y = 0; topRightElements.Y = 0;
if (highestBottomScreenSpace.HasValue) if (highestBottomScreenSpace.HasValue)
bottomRightElements.Y = BottomScoringElementsHeight = -(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y); bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
else else
bottomRightElements.Y = 0; bottomRightElements.Y = 0;
} }

View File

@ -338,6 +338,7 @@ namespace osu.Game.Skinning
{ {
var score = container.OfType<LegacyScoreCounter>().FirstOrDefault(); var score = container.OfType<LegacyScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault(); var accuracy = container.OfType<GameplayAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<LegacyComboCounter>().FirstOrDefault();
if (score != null && accuracy != null) if (score != null && accuracy != null)
{ {
@ -353,9 +354,12 @@ namespace osu.Game.Skinning
hitError.Anchor = Anchor.BottomCentre; hitError.Anchor = Anchor.BottomCentre;
hitError.Origin = Anchor.CentreLeft; hitError.Origin = Anchor.CentreLeft;
hitError.Rotation = -90; hitError.Rotation = -90;
}
if (songProgress != null) if (songProgress != null)
hitError.Y -= SongProgress.MAX_HEIGHT; {
if (hitError != null) hitError.Y -= SongProgress.MAX_HEIGHT;
if (combo != null) combo.Y -= SongProgress.MAX_HEIGHT;
} }
}) })
{ {

View File

@ -29,7 +29,11 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" /> <PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" /> <PackageReference Include="ppy.LocalisationAnalyser" Version="2021.524.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="ppy.osu.Framework" Version="2021.524.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
<PackageReference Include="Sentry" Version="3.3.4" /> <PackageReference Include="Sentry" Version="3.3.4" />
<PackageReference Include="SharpCompress" Version="0.28.2" /> <PackageReference Include="SharpCompress" Version="0.28.2" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.521.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2021.524.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
</ItemGroup> </ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) --> <!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2021.521.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.524.0" />
<PackageReference Include="SharpCompress" Version="0.28.2" /> <PackageReference Include="SharpCompress" Version="0.28.2" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -120,6 +120,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=MultipleTypeMembersOnOneLine/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NestedStringInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotAccessedField_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=NotOverriddenInSpecificCulture/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=OutdentIsOffPrevLevel/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String> <s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>