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Fade and no schedule
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@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables
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public UpdateableBeatmapBackgroundSprite()
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{
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Beatmap.BindValueChanged(b => Schedule(() => Model = b));
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Beatmap.BindValueChanged(b => Model = b);
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}
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protected override Drawable CreateDrawable(BeatmapInfo model)
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