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Update framework and add "Async" suffix to asynchronous methods
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = loadOsu(host);
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var importer = new BeatmapImporter(client);
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if (!importer.Import(osz_path).Wait(1000))
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if (!importer.ImportAsync(osz_path).Wait(1000))
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Assert.Fail(@"IPC took too long to send");
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ensureLoaded(osu, 10000);
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