mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Store hitobject history in the hitobject
This commit is contained in:
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
{
|
||||
public class OsuDifficultyHitObject : DifficultyHitObject
|
||||
{
|
||||
private const int normalised_radius = 50; // Change radius to 50 to make 100 the diameter. Easier for mental maths.
|
||||
private const int normalised_radius = 50;
|
||||
private const int min_delta_time = 25;
|
||||
private const float maximum_slider_radius = normalised_radius * 2.4f;
|
||||
private const float assumed_slider_radius = normalised_radius * 1.8f;
|
||||
@ -74,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
private readonly OsuHitObject lastLastObject;
|
||||
private readonly OsuHitObject lastObject;
|
||||
|
||||
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastLastObject, HitObject lastObject, double clockRate)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
|
||||
: base(hitObject, lastObject, clockRate, objects, position)
|
||||
{
|
||||
this.lastLastObject = (OsuHitObject)lastLastObject;
|
||||
lastLastObject = position > 1 ? (OsuHitObject)Previous(1).BaseObject : null;
|
||||
this.lastObject = (OsuHitObject)lastObject;
|
||||
|
||||
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
|
||||
|
Reference in New Issue
Block a user