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https://github.com/osukey/osukey.git
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Flags(redoing later), glowing text, proper Score and User usage
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@ -1,21 +1,28 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class Leaderboard : Container
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{
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private ScrollContainer scrollContainer;
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private FillFlowContainer<LeaderboardScoreDisplay> scrollFlow;
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private LeaderboardScore[] scores;
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public LeaderboardScore[] Scores
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private Score[] scores;
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public Score[] Scores
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{
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get { return scores; }
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set
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@ -30,6 +37,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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scrollFlow.Children = scoreDisplays;
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scrollContainer.ScrollTo(0f, false);
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}
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}
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@ -37,7 +45,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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Children = new Drawable[]
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{
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new ScrollContainer
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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@ -55,15 +63,28 @@ namespace osu.Game.Screens.Select.Leaderboards
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}
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}
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public class LeaderboardScore
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class LeaderboardFade : Container
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{
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public string Name;
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public Texture Avatar;
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public Texture Flag;
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public Texture Badge;
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public int Score;
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public double Accuracy;
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public int MaxCombo;
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public IEnumerable<Mod> Mods;
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private Box gradient;
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protected override bool OnMouseDown(Framework.Input.InputState state, Framework.Input.MouseDownEventArgs args)
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{
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if (state.Keyboard.ShiftPressed)
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FadeIn();
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else
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FadeOut();
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return base.OnMouseDown(state, args);
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}
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public void FadeIn()
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{
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gradient.FadeColour(Color4.White, 300, EasingTypes.OutQuint);
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}
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public void FadeOut()
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{
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gradient.FadeColour(Color4.White.Opacity(0), 300, EasingTypes.OutQuint);
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}
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}
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}
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