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Fix test not handling 0 beatmap sets
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@ -68,6 +68,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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createDisplay(() =>
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{
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var allBeatmapSets = manager.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
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if (allBeatmapSets.Count == 0)
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return manager.DefaultBeatmap;
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var randomBeatmapSet = allBeatmapSets[RNG.Next(0, allBeatmapSets.Count - 1)];
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var randomBeatmap = randomBeatmapSet.Beatmaps[RNG.Next(0, randomBeatmapSet.Beatmaps.Count - 1)];
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