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HitObjectMaskLayer -> BlueprintContainer
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
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private EditRulesetContainer rulesetContainer;
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private HitObjectMaskLayer maskLayer;
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private BlueprintContainer blueprintContainer;
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private PlacementContainer placementContainer;
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internal HitObjectComposer(Ruleset ruleset)
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
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var layerAboveRuleset = CreateLayerContainer();
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layerAboveRuleset.Children = new Drawable[]
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{
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maskLayer = new HitObjectMaskLayer(),
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blueprintContainer = new BlueprintContainer(),
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placementContainer = new PlacementContainer(),
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};
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@ -148,11 +148,11 @@ namespace osu.Game.Rulesets.Edit
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/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
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public void Add(HitObject hitObject)
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{
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maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
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blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject));
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placementContainer.Refresh();
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}
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public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
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public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
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internal abstract EditRulesetContainer CreateRulesetContainer();
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