HitObjectMaskLayer -> BlueprintContainer

This commit is contained in:
smoogipoo
2018-11-06 17:36:10 +09:00
parent faab744cbd
commit 26c9390c16
3 changed files with 7 additions and 7 deletions

View File

@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
private EditRulesetContainer rulesetContainer;
private HitObjectMaskLayer maskLayer;
private BlueprintContainer blueprintContainer;
private PlacementContainer placementContainer;
internal HitObjectComposer(Ruleset ruleset)
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Children = new Drawable[]
{
maskLayer = new HitObjectMaskLayer(),
blueprintContainer = new BlueprintContainer(),
placementContainer = new PlacementContainer(),
};
@ -148,11 +148,11 @@ namespace osu.Game.Rulesets.Edit
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject)
{
maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject));
placementContainer.Refresh();
}
public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
internal abstract EditRulesetContainer CreateRulesetContainer();