mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
HitObjectMaskLayer -> BlueprintContainer
This commit is contained in:
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
typeof(DragBox),
|
typeof(DragBox),
|
||||||
typeof(HitObjectComposer),
|
typeof(HitObjectComposer),
|
||||||
typeof(OsuHitObjectComposer),
|
typeof(OsuHitObjectComposer),
|
||||||
typeof(HitObjectMaskLayer),
|
typeof(BlueprintContainer),
|
||||||
typeof(NotNullAttribute),
|
typeof(NotNullAttribute),
|
||||||
typeof(HitCirclePiece),
|
typeof(HitCirclePiece),
|
||||||
typeof(HitCircleSelectionMask),
|
typeof(HitCircleSelectionMask),
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
private EditRulesetContainer rulesetContainer;
|
private EditRulesetContainer rulesetContainer;
|
||||||
|
|
||||||
private HitObjectMaskLayer maskLayer;
|
private BlueprintContainer blueprintContainer;
|
||||||
private PlacementContainer placementContainer;
|
private PlacementContainer placementContainer;
|
||||||
|
|
||||||
internal HitObjectComposer(Ruleset ruleset)
|
internal HitObjectComposer(Ruleset ruleset)
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
var layerAboveRuleset = CreateLayerContainer();
|
var layerAboveRuleset = CreateLayerContainer();
|
||||||
layerAboveRuleset.Children = new Drawable[]
|
layerAboveRuleset.Children = new Drawable[]
|
||||||
{
|
{
|
||||||
maskLayer = new HitObjectMaskLayer(),
|
blueprintContainer = new BlueprintContainer(),
|
||||||
placementContainer = new PlacementContainer(),
|
placementContainer = new PlacementContainer(),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -148,11 +148,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||||
public void Add(HitObject hitObject)
|
public void Add(HitObject hitObject)
|
||||||
{
|
{
|
||||||
maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
|
blueprintContainer.AddMaskFor(rulesetContainer.Add(hitObject));
|
||||||
placementContainer.Refresh();
|
placementContainer.Refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
|
public void Remove(HitObject hitObject) => blueprintContainer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
|
||||||
|
|
||||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||||
|
|
||||||
|
@ -11,14 +11,14 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
public class HitObjectMaskLayer : CompositeDrawable
|
public class BlueprintContainer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private MaskContainer maskContainer;
|
private MaskContainer maskContainer;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private HitObjectComposer composer { get; set; }
|
private HitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
public HitObjectMaskLayer()
|
public BlueprintContainer()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
Reference in New Issue
Block a user