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https://github.com/osukey/osukey.git
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Use autoplay mod rather than local replay provider
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@ -3,13 +3,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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@ -27,52 +24,48 @@ namespace osu.Game.Tests.Visual
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{
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}
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private ModTestData currentTest;
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private ModTestData currentTestData;
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protected void CreateModTest(ModTestData testData) => CreateTest(() =>
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{
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AddStep("set test data", () => currentTest = testData);
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AddStep("set test data", () => currentTestData = testData);
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});
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public override void TearDownSteps()
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{
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AddUntilStep("test passed", () =>
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{
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if (currentTest == null)
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if (currentTestData == null)
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return true;
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return currentTest.PassCondition?.Invoke() ?? false;
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return currentTestData.PassCondition?.Invoke() ?? false;
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});
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base.TearDownSteps();
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}
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
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protected sealed override Player CreatePlayer(Ruleset ruleset)
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protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
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var mods = new List<Mod>(SelectedMods.Value);
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var score = currentTest.Autoplay
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? ruleset.GetAutoplayMod().CreateReplayScore(Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value))
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: null;
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if (currentTestData.Mod != null)
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mods.Add(currentTestData.Mod);
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if (currentTestData.Autoplay)
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mods.Add(ruleset.GetAutoplayMod());
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return CreateReplayPlayer(score, AllowFail);
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SelectedMods.Value = mods;
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return new ModTestPlayer(AllowFail);
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}
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/// <summary>
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/// Creates the <see cref="TestPlayer"/> for a test case.
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/// </summary>
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/// <param name="score">The <see cref="Score"/>.</param>
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/// <param name="allowFail">Whether the player can fail.</param>
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protected virtual TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new TestPlayer(score, allowFail);
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protected class TestPlayer : TestReplayPlayer
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protected class ModTestPlayer : TestPlayer
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{
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protected override bool AllowFail { get; }
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public TestPlayer(Score score, bool allowFail)
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: base(score, false, false)
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public ModTestPlayer(bool allowFail)
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: base(false, false)
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{
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AllowFail = allowFail;
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}
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