Use autoplay mod rather than local replay provider

This commit is contained in:
Dean Herbert
2020-03-05 11:33:30 +09:00
parent 77fddcd2c2
commit 26ce0d05d6
3 changed files with 21 additions and 66 deletions

View File

@ -3,13 +3,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
@ -27,52 +24,48 @@ namespace osu.Game.Tests.Visual
{
}
private ModTestData currentTest;
private ModTestData currentTestData;
protected void CreateModTest(ModTestData testData) => CreateTest(() =>
{
AddStep("set test data", () => currentTest = testData);
AddStep("set test data", () => currentTestData = testData);
});
public override void TearDownSteps()
{
AddUntilStep("test passed", () =>
{
if (currentTest == null)
if (currentTestData == null)
return true;
return currentTest.PassCondition?.Invoke() ?? false;
return currentTestData.PassCondition?.Invoke() ?? false;
});
base.TearDownSteps();
}
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
protected sealed override Player CreatePlayer(Ruleset ruleset)
protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
var mods = new List<Mod>(SelectedMods.Value);
var score = currentTest.Autoplay
? ruleset.GetAutoplayMod().CreateReplayScore(Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value))
: null;
if (currentTestData.Mod != null)
mods.Add(currentTestData.Mod);
if (currentTestData.Autoplay)
mods.Add(ruleset.GetAutoplayMod());
return CreateReplayPlayer(score, AllowFail);
SelectedMods.Value = mods;
return new ModTestPlayer(AllowFail);
}
/// <summary>
/// Creates the <see cref="TestPlayer"/> for a test case.
/// </summary>
/// <param name="score">The <see cref="Score"/>.</param>
/// <param name="allowFail">Whether the player can fail.</param>
protected virtual TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new TestPlayer(score, allowFail);
protected class TestPlayer : TestReplayPlayer
protected class ModTestPlayer : TestPlayer
{
protected override bool AllowFail { get; }
public TestPlayer(Score score, bool allowFail)
: base(score, false, false)
public ModTestPlayer(bool allowFail)
: base(false, false)
{
AllowFail = allowFail;
}