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Fix remaining issues
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@ -16,6 +16,7 @@ namespace osu.Game.Beatmaps
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where T : HitObject
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{
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private event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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event Action<HitObject, IEnumerable<HitObject>> IBeatmapConverter.ObjectConverted
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{
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add => ObjectConverted += value;
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