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Fix remaining issues
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@ -254,6 +254,7 @@ namespace osu.Game.Screens.Select
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{
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case CarouselBeatmap beatmap:
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if (skipDifficulties) continue;
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select(beatmap);
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return;
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case CarouselBeatmapSet set:
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@ -327,6 +328,7 @@ namespace osu.Game.Screens.Select
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private void select(CarouselItem item)
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{
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if (item == null) return;
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item.State.Value = CarouselItemState.Selected;
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}
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