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Fix remaining issues
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@ -20,12 +20,14 @@ namespace osu.Game.Screens.Select.Details
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private readonly StatisticRow firstValue, hpDrain, accuracy, approachRate, starDifficulty;
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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{
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get { return beatmap; }
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set
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{
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if (value == beatmap) return;
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beatmap = value;
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//mania specific
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@ -88,6 +90,7 @@ namespace osu.Game.Screens.Select.Details
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}
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private float difficultyValue;
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public float Value
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{
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get { return difficultyValue; }
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