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https://github.com/osukey/osukey.git
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Fix remaining issues
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@ -65,6 +65,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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if (originalPattern.HitObjects.Count() == 1)
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{
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yield return originalPattern;
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yield break;
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}
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@ -135,6 +136,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
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}
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@ -142,6 +144,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
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}
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@ -149,11 +152,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
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}
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if (convertType.HasFlag(PatternType.LowProbability))
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return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
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return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
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}
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@ -116,10 +116,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
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// If we convert to 7K + 1, let's not overload the special key
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&& (TotalColumns != 8 || lastColumn != 0)
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// Make sure the last column was not the centre column
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&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
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// If we convert to 7K + 1, let's not overload the special key
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&& (TotalColumns != 8 || lastColumn != 0)
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// Make sure the last column was not the centre column
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&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
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{
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// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
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int column = RandomStart + TotalColumns - lastColumn - 1;
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@ -172,6 +172,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
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if (ConversionDifficulty > 4)
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return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
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return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
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}
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@ -179,6 +180,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
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return pattern = generateRandomPattern(1, 0.62, 0, 0);
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}
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@ -186,6 +188,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
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return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
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}
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@ -193,6 +196,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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if (convertType.HasFlag(PatternType.LowProbability))
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return pattern = generateRandomPattern(0.18, 0, 0, 0);
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return pattern = generateRandomPattern(0.45, 0, 0, 0);
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}
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@ -250,6 +254,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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}
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else
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last = GetRandomColumn();
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return last;
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}
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}
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@ -87,6 +87,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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return 4;
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if (val >= 1 - p3)
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return 3;
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return val >= 1 - p2 ? 2 : 1;
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}
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@ -12,51 +12,63 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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internal enum PatternType
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{
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None = 0,
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/// <summary>
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/// Keep the same as last row.
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/// </summary>
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ForceStack = 1 << 0,
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/// <summary>
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/// Keep different from last row.
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/// </summary>
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ForceNotStack = 1 << 1,
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/// <summary>
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/// Keep as single note at its original position.
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/// </summary>
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KeepSingle = 1 << 2,
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/// <summary>
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/// Use a lower random value.
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/// </summary>
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LowProbability = 1 << 3,
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/// <summary>
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/// Reserved.
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/// </summary>
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Alternate = 1 << 4,
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/// <summary>
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/// Ignore the repeat count.
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/// </summary>
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ForceSigSlider = 1 << 5,
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/// <summary>
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/// Convert slider to circle.
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/// </summary>
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ForceNotSlider = 1 << 6,
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/// <summary>
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/// Notes gathered together.
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/// </summary>
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Gathered = 1 << 7,
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Mirror = 1 << 8,
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/// <summary>
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/// Change 0 -> 6.
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/// </summary>
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Reverse = 1 << 9,
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/// <summary>
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/// 1 -> 5 -> 1 -> 5 like reverse.
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/// </summary>
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Cycle = 1 << 10,
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/// <summary>
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/// Next note will be at column + 1.
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/// </summary>
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Stair = 1 << 11,
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/// <summary>
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/// Next note will be at column - 1.
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/// </summary>
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