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Fix remaining issues
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@ -114,8 +114,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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// Lots of arbitrary values from testing.
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// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
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double accuracyValue = Math.Max(0.0, 0.2 - (Attributes.GreatHitWindow - 34) * 0.006667)
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* strainValue
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* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
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* strainValue
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* Math.Pow(Math.Max(0.0, scaledScore - 960000) / 40000, 1.1);
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// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
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// accuracyValue *= Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
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