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Fix remaining issues
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@ -92,6 +92,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
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{
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if (slider.LazyEndPosition != null)
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return;
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slider.LazyEndPosition = slider.StackedPosition;
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float approxFollowCircleRadius = (float)(slider.Radius * 3);
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