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Fix remaining issues
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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foreach (var drawable in drawables)
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{
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var hitObject = (OsuHitObject) drawable.HitObject;
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var hitObject = (OsuHitObject)drawable.HitObject;
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float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
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}
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theta += (float) hitObject.TimeFadeIn / 1000;
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theta += (float)hitObject.TimeFadeIn / 1000;
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}
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}
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}
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