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Fix remaining issues
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@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.Replays
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// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
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if (timeDifference > 0 && // Sanity checks
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((lastPosition - targetPos).Length > h.Radius * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
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timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
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timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
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{
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// Perform eased movement
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for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay)
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