Fix remaining issues

This commit is contained in:
Dean Herbert
2019-02-28 13:31:40 +09:00
parent 3e1f283281
commit 26d53d06a9
241 changed files with 673 additions and 330 deletions

View File

@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.Replays
// Only "snap" to hitcircles if they are far enough apart. As the time between hitcircles gets shorter the snapping threshold goes up.
if (timeDifference > 0 && // Sanity checks
((lastPosition - targetPos).Length > h.Radius * (1.5 + 100.0 / timeDifference) || // Either the distance is big enough
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
timeDifference >= 266)) // ... or the beats are slow enough to tap anyway.
{
// Perform eased movement
for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay)