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Fix remaining issues
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@ -255,10 +255,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 Position;
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[VertexMember(4, VertexAttribPointerType.Float)]
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public Color4 Colour;
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[VertexMember(2, VertexAttribPointerType.Float)]
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public Vector2 TexturePosition;
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[VertexMember(1, VertexAttribPointerType.Float)]
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public float Time;
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@ -213,6 +213,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public void Expand()
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{
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if (!cursorExpand) return;
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expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 100, Easing.OutQuad);
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}
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