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Fix remaining issues
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@ -229,6 +229,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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// Ensure alternating centre and rim hits
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if (lastWasCentre == isCentre)
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return false;
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lastWasCentre = isCentre;
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UpdateResult(true);
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@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected void ProxyContent()
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{
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if (isProxied) return;
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isProxied = true;
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nonProxiedContent.Remove(Content);
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@ -62,6 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected void UnproxyContent()
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{
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if (!isProxied) return;
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isProxied = false;
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proxiedContent.Remove(Content);
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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
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{
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private Color4 accentColour;
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// </summary>
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@ -21,16 +22,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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}
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private bool kiaiMode;
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/// <summary>
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/// Whether Kiai mode effects are enabled for this circle piece.
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/// </summary>
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public virtual bool KiaiMode
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{
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get { return kiaiMode; }
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set
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{
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kiaiMode = value;
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}
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set { kiaiMode = value; }
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}
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public TaikoPiece()
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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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private const float tick_size = 0.35f;
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private bool filled;
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public bool Filled
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{
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get { return filled; }
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