Aggressively check for valid columns before iterating endlessly

This commit is contained in:
smoogipoo
2018-08-24 23:57:44 +09:00
parent 27c151db8f
commit 26dfabc86c
5 changed files with 110 additions and 127 deletions

View File

@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
RunWhile(() => nextColumn == lastColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
{
holdColumn = Random.Next(RandomStart, TotalColumns);
});
}
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}