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Add custom implementation of TextBox.
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48
osu.Game/Graphics/UserInterface/OsuTextBox.cs
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48
osu.Game/Graphics/UserInterface/OsuTextBox.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using OpenTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuTextBox : TextBox
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{
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public OsuTextBox()
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{
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Height = 40;
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TextContainer.Height = 0.6f;
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CornerRadius = 5;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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BorderColour = colour.Yellow;
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}
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protected override bool OnFocus(InputState state)
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{
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BorderThickness = 3;
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return base.OnFocus(state);
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}
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protected override void OnFocusLost(InputState state)
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{
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BorderThickness = 0;
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base.OnFocusLost(state);
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}
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}
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public class OsuPasswordTextBox : OsuTextBox
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{
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protected virtual char MaskCharacter => '*';
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protected override Drawable AddCharacterToFlow(char c) => base.AddCharacterToFlow(MaskCharacter);
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}
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}
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