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Fill in thread pool names
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@ -426,7 +426,7 @@ namespace osu.Game.Beatmaps
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency);
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdateQueue));
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public BeatmapUpdateQueue(IAPIProvider api)
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{
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