mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Fix possible incorrect reversing behavior for horizontal playfields.
This commit is contained in:
@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Timing
|
||||
{
|
||||
RelativeChildSize = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)-VisibleTimeRange : 1, (ScrollingAxes & Axes.Y) > 0 ? (float)-VisibleTimeRange : 1);
|
||||
RelativeChildOffset = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)VisibleTimeRange : 0, (ScrollingAxes & Axes.Y) > 0 ? (float)VisibleTimeRange : 0);
|
||||
Origin = Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor = Anchor.BottomRight;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Reference in New Issue
Block a user