Remove FrameStableClock (and redirect usages to FrameStabilityContainer)

This commit is contained in:
Dean Herbert
2022-08-15 18:53:10 +09:00
parent 71961b244e
commit 27569e2ed5
9 changed files with 63 additions and 57 deletions

View File

@ -4,6 +4,7 @@
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Timing;
@ -30,7 +31,7 @@ namespace osu.Game.Tests.NonVisual
{
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public override IEnumerable<double> NonGameplayAdjustments => MutableNonGameplayAdjustments.Select(b => b.Value);
public TestGameplayClock(IFrameBasedClock underlyingClock)
: base(underlyingClock)

View File

@ -363,7 +363,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private Player player => Stack.CurrentScreen as Player;
private double currentFrameStableTime
=> player.ChildrenOfType<FrameStabilityContainer>().First().FrameStableClock.CurrentTime;
=> player.ChildrenOfType<FrameStabilityContainer>().First().CurrentTime;
private void waitForPlayer() => AddUntilStep("wait for player", () => (Stack.CurrentScreen as Player)?.IsLoaded == true);