Implement Beatmap conversion testing.

This commit is contained in:
smoogipooo
2017-04-17 15:44:46 +09:00
parent 928550b1a8
commit 2767fbd81a
9 changed files with 70 additions and 13 deletions

View File

@ -1,6 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Modes.Objects;
namespace osu.Game.Beatmaps
@ -11,6 +14,12 @@ namespace osu.Game.Beatmaps
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
public interface IBeatmapConverter<T> where T : HitObject
{
/// <summary>
/// The type of HitObjects that can be converted to be used for this Beatmap.
/// </summary>
/// <returns></returns>
IEnumerable<Type> ValidConversionTypes { get; }
/// <summary>
/// Converts a Beatmap to another mode.
/// </summary>
@ -18,4 +27,16 @@ namespace osu.Game.Beatmaps
/// <returns>The converted Beatmap.</returns>
Beatmap<T> Convert(Beatmap original);
}
public static class BeatmapConverterExtensions
{
/// <summary>
/// Checks if a Beatmap can be converted using a Beatmap Converter.
/// </summary>
/// <param name="converter">The Converter to use.</param>
/// <param name="beatmap">The Beatmap to check.</param>
/// <returns>Whether the Beatmap can be converted using <paramref name="converter" />.</returns>
public static bool CanConvert<TObject>(this IBeatmapConverter<TObject> converter, Beatmap beatmap) where TObject : HitObject
=> converter.ValidConversionTypes.All(t => beatmap.HitObjects.Any(h => t.IsAssignableFrom(h.GetType())));
}
}