Fix issues

This commit is contained in:
AlFasGD
2018-05-22 09:09:25 +03:00
parent bbe7765a95
commit 2769f6c47b
4 changed files with 3 additions and 15 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Mania.Edit
new HitObjectCompositionTool<HoldNote>("Hold"),
};
// TODO: According to another proposal, extend this to support multiple layers for mania maps
// The logic could be moving all the layers that the beatmap has simultaneously
// To avoid using too many resources, this could be changed to simply changing the Alpha to something
// between 0.25f to 0.5f for notes that are in other layers (and may be also not selected)
// Will also need a tool to navigate through layers
// Please ignore the comment above, I just wanted to write my thoughts down so that I do not forget in 2 months when I get around to it
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{
switch (hitObject)