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Only apply animation if the bar is going to be larger than the minimum height
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@ -213,6 +213,8 @@ namespace osu.Game.Screens.Ranking.Statistics
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private readonly Circle boxOriginal;
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private readonly Circle boxOriginal;
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private readonly Circle boxAdjustment;
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private readonly Circle boxAdjustment;
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private const float minimum_height = 0.05f;
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public Bar(float value, float maxValue, bool isCentre)
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public Bar(float value, float maxValue, bool isCentre)
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{
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{
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this.value = value;
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this.value = value;
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@ -229,7 +231,7 @@ namespace osu.Game.Screens.Ranking.Statistics
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"),
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Colour = isCentre ? Color4.White : Color4Extensions.FromHex("#66FFCC"),
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Height = 0,
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Height = minimum_height,
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},
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},
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boxAdjustment = new Circle
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boxAdjustment = new Circle
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{
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{
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@ -249,7 +251,11 @@ namespace osu.Game.Screens.Ranking.Statistics
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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boxOriginal.ResizeHeightTo(Math.Clamp(value / maxValue, 0.05f, 1), duration, Easing.OutQuint);
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float height = Math.Clamp(value / maxValue, minimum_height, 1);
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if (height > minimum_height)
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boxOriginal.ResizeHeightTo(height, duration, Easing.OutQuint);
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}
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}
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public void UpdateOffset(float adjustment)
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public void UpdateOffset(float adjustment)
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