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Actually make ManiaHitObjectComposer constructible/testable
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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using System.Collections.Generic;
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@ -17,14 +16,12 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaHitObjectComposer : HitObjectComposer
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{
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public BindableBeatDivisor BeatDivisor;
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public ManiaHitObjectComposer(Ruleset ruleset, BindableBeatDivisor beatDivisor)
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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{
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BeatDivisor = beatDivisor;
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}
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protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap, BeatDivisor);
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protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new ManiaEditRulesetContainer(ruleset, beatmap);
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protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
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{
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