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Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
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@ -58,6 +58,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Add:
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Debug.Assert(args.NewItems != null);
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foreach (object o in args.NewItems)
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{
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if (blueprintMap.TryGetValue((T)o, out var blueprint))
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@ -67,6 +69,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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break;
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case NotifyCollectionChangedAction.Remove:
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Debug.Assert(args.OldItems != null);
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foreach (object o in args.OldItems)
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{
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if (blueprintMap.TryGetValue((T)o, out var blueprint))
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