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Merge pull request #10579 from peppy/api-access-state-changed-bindable
Remove IOnlineComponent and change existing components to use bindable flow
This commit is contained in:
commit
27c69f6526
@ -3,14 +3,13 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dashboard.Friends;
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using osu.Framework.Graphics;
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using osu.Game.Users;
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using osu.Game.Overlays;
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using osu.Framework.Allocation;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Online.API;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dashboard.Friends;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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@ -36,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestOffline()
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public void TestOffline()
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{
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{
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AddStep("Populate", () => display.Users = getUsers());
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AddStep("Populate with offline test users", () => display.Users = getUsers());
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}
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}
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[Test]
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[Test]
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@ -80,14 +79,7 @@ namespace osu.Game.Tests.Visual.Online
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private class TestFriendDisplay : FriendDisplay
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private class TestFriendDisplay : FriendDisplay
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{
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{
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public void Fetch()
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public void Fetch() => PerformFetch();
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{
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base.APIStateChanged(API, APIState.Online);
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}
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
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}
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}
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}
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}
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}
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}
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestOnlineStateVisibility()
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public void TestOnlineStateVisibility()
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{
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{
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AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
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AddStep("set status to online", () => ((DummyAPIAccess)API).SetState(APIState.Online));
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AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
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AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestOfflineStateVisibility()
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public void TestOfflineStateVisibility()
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{
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{
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AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
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AddStep("set status to offline", () => ((DummyAPIAccess)API).SetState(APIState.Offline));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
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@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestConnectingStateVisibility()
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public void TestConnectingStateVisibility()
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{
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{
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AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
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AddStep("set status to connecting", () => ((DummyAPIAccess)API).SetState(APIState.Connecting));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestFailingStateVisibility()
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public void TestFailingStateVisibility()
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{
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{
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AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
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AddStep("set status to failing", () => ((DummyAPIAccess)API).SetState(APIState.Failing));
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
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@ -63,7 +63,7 @@ namespace osu.Game.Beatmaps
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if (checkLocalCache(set, beatmap))
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if (checkLocalCache(set, beatmap))
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return;
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return;
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if (api?.State != APIState.Online)
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if (api?.State.Value != APIState.Online)
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return;
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return;
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var req = new GetBeatmapRequest(beatmap);
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var req = new GetBeatmapRequest(beatmap);
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@ -78,26 +78,8 @@ namespace osu.Game.Online.API
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private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private void onTokenChanged(ValueChangedEvent<OAuthToken> e) => config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty);
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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internal new void Schedule(Action action) => base.Schedule(action);
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internal new void Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// Register a component to receive API events.
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/// Fires <see cref="IOnlineComponent.APIStateChanged"/> once immediately to ensure a correct state.
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/// </summary>
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/// <param name="component"></param>
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public void Register(IOnlineComponent component)
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{
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Schedule(() => components.Add(component));
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component.APIStateChanged(this, state);
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}
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public void Unregister(IOnlineComponent component)
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{
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Schedule(() => components.Remove(component));
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}
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public string AccessToken => authentication.RequestAccessToken();
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public string AccessToken => authentication.RequestAccessToken();
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/// <summary>
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/// <summary>
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@ -109,7 +91,7 @@ namespace osu.Game.Online.API
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{
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{
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while (!cancellationToken.IsCancellationRequested)
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while (!cancellationToken.IsCancellationRequested)
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{
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{
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switch (State)
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switch (State.Value)
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{
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{
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case APIState.Failing:
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case APIState.Failing:
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//todo: replace this with a ping request.
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//todo: replace this with a ping request.
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@ -131,12 +113,12 @@ namespace osu.Game.Online.API
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// work to restore a connection...
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// work to restore a connection...
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if (!HasLogin)
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if (!HasLogin)
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{
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{
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State = APIState.Offline;
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state.Value = APIState.Offline;
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Thread.Sleep(50);
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Thread.Sleep(50);
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continue;
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continue;
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}
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}
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State = APIState.Connecting;
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state.Value = APIState.Connecting;
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// save the username at this point, if the user requested for it to be.
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// save the username at this point, if the user requested for it to be.
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config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
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config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
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@ -162,20 +144,20 @@ namespace osu.Game.Online.API
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failureCount = 0;
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failureCount = 0;
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//we're connected!
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//we're connected!
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State = APIState.Online;
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state.Value = APIState.Online;
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};
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};
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if (!handleRequest(userReq))
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if (!handleRequest(userReq))
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{
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{
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if (State == APIState.Connecting)
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if (State.Value == APIState.Connecting)
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State = APIState.Failing;
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state.Value = APIState.Failing;
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continue;
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continue;
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}
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}
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
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// before actually going online.
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// before actually going online.
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while (State > APIState.Offline && State < APIState.Online)
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while (State.Value > APIState.Offline && State.Value < APIState.Online)
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Thread.Sleep(500);
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Thread.Sleep(500);
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break;
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break;
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@ -224,7 +206,7 @@ namespace osu.Game.Online.API
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public void Login(string username, string password)
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public void Login(string username, string password)
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{
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{
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Debug.Assert(State == APIState.Offline);
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Debug.Assert(State.Value == APIState.Offline);
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ProvidedUsername = username;
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ProvidedUsername = username;
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this.password = password;
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this.password = password;
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@ -232,7 +214,7 @@ namespace osu.Game.Online.API
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
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{
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{
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Debug.Assert(State == APIState.Offline);
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Debug.Assert(State.Value == APIState.Offline);
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var req = new RegistrationRequest
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var req = new RegistrationRequest
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{
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{
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@ -276,7 +258,7 @@ namespace osu.Game.Online.API
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req.Perform(this);
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req.Perform(this);
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// we could still be in initialisation, at which point we don't want to say we're Online yet.
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// we could still be in initialisation, at which point we don't want to say we're Online yet.
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if (IsLoggedIn) State = APIState.Online;
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if (IsLoggedIn) state.Value = APIState.Online;
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failureCount = 0;
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failureCount = 0;
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return true;
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return true;
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@ -293,27 +275,12 @@ namespace osu.Game.Online.API
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}
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}
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}
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}
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private APIState state;
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private readonly Bindable<APIState> state = new Bindable<APIState>();
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public APIState State
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/// <summary>
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{
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/// The current connectivity state of the API.
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get => state;
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/// </summary>
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private set
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public IBindable<APIState> State => state;
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{
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if (state == value)
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return;
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APIState oldState = state;
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state = value;
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log.Add($@"We just went {state}!");
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Schedule(() =>
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{
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components.ForEach(c => c.APIStateChanged(this, state));
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OnStateChange?.Invoke(oldState, state);
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});
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}
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}
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private bool handleWebException(WebException we)
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private bool handleWebException(WebException we)
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{
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{
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@ -343,9 +310,9 @@ namespace osu.Game.Online.API
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// we might try again at an api level.
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// we might try again at an api level.
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return false;
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return false;
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if (State == APIState.Online)
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if (State.Value == APIState.Online)
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{
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{
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State = APIState.Failing;
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state.Value = APIState.Failing;
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flushQueue();
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flushQueue();
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}
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}
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@ -362,10 +329,6 @@ namespace osu.Game.Online.API
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lock (queue) queue.Enqueue(request);
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lock (queue) queue.Enqueue(request);
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}
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}
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public event StateChangeDelegate OnStateChange;
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public delegate void StateChangeDelegate(APIState oldState, APIState newState);
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private void flushQueue(bool failOldRequests = true)
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private void flushQueue(bool failOldRequests = true)
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{
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{
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lock (queue)
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lock (queue)
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@ -392,7 +355,7 @@ namespace osu.Game.Online.API
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// Scheduled prior to state change such that the state changed event is invoked with the correct user present
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// Scheduled prior to state change such that the state changed event is invoked with the correct user present
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Schedule(() => LocalUser.Value = createGuestUser());
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Schedule(() => LocalUser.Value = createGuestUser());
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State = APIState.Offline;
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state.Value = APIState.Offline;
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}
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}
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private static User createGuestUser() => new GuestUser();
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private static User createGuestUser() => new GuestUser();
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -21,34 +20,23 @@ namespace osu.Game.Online.API
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
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public bool IsLoggedIn => State == APIState.Online;
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public bool IsLoggedIn => State.Value == APIState.Online;
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public string ProvidedUsername => LocalUser.Value.Username;
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public string ProvidedUsername => LocalUser.Value.Username;
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public string Endpoint => "http://localhost";
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public string Endpoint => "http://localhost";
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private APIState state = APIState.Online;
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private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
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/// <summary>
|
/// <summary>
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/// Provide handling logic for an arbitrary API request.
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/// Provide handling logic for an arbitrary API request.
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/// </summary>
|
/// </summary>
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public Action<APIRequest> HandleRequest;
|
public Action<APIRequest> HandleRequest;
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|
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public APIState State
|
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
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{
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get => state;
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set
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{
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if (state == value)
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return;
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|
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state = value;
|
/// <summary>
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|
/// The current connectivity state of the API.
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Scheduler.Add(() => components.ForEach(c => c.APIStateChanged(this, value)));
|
/// </summary>
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}
|
public IBindable<APIState> State => state;
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}
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public DummyAPIAccess()
|
public DummyAPIAccess()
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{
|
{
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@ -72,17 +60,6 @@ namespace osu.Game.Online.API
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return Task.CompletedTask;
|
return Task.CompletedTask;
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}
|
}
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|
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public void Register(IOnlineComponent component)
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|
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{
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|
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Scheduler.Add(delegate { components.Add(component); });
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|
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component.APIStateChanged(this, state);
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|
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}
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|
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|
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public void Unregister(IOnlineComponent component)
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{
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Scheduler.Add(delegate { components.Remove(component); });
|
|
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}
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|
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|
|
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public void Login(string username, string password)
|
public void Login(string username, string password)
|
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{
|
{
|
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LocalUser.Value = new User
|
LocalUser.Value = new User
|
||||||
@ -91,13 +68,13 @@ namespace osu.Game.Online.API
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Id = 1001,
|
Id = 1001,
|
||||||
};
|
};
|
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|
|
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State = APIState.Online;
|
state.Value = APIState.Online;
|
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}
|
}
|
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|
|
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public void Logout()
|
public void Logout()
|
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{
|
{
|
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LocalUser.Value = new GuestUser();
|
LocalUser.Value = new GuestUser();
|
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State = APIState.Offline;
|
state.Value = APIState.Offline;
|
||||||
}
|
}
|
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|
|
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public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||||
@ -105,5 +82,7 @@ namespace osu.Game.Online.API
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Thread.Sleep(200);
|
Thread.Sleep(200);
|
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return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetState(APIState newState) => state.Value = newState;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,11 +11,13 @@ namespace osu.Game.Online.API
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The local user.
|
/// The local user.
|
||||||
|
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Bindable<User> LocalUser { get; }
|
Bindable<User> LocalUser { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The current user's activity.
|
/// The current user's activity.
|
||||||
|
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
Bindable<UserActivity> Activity { get; }
|
Bindable<UserActivity> Activity { get; }
|
||||||
|
|
||||||
@ -35,7 +37,11 @@ namespace osu.Game.Online.API
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
string Endpoint { get; }
|
string Endpoint { get; }
|
||||||
|
|
||||||
APIState State { get; }
|
/// <summary>
|
||||||
|
/// The current connection state of the API.
|
||||||
|
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||||
|
/// </summary>
|
||||||
|
IBindable<APIState> State { get; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Queue a new request.
|
/// Queue a new request.
|
||||||
@ -61,18 +67,6 @@ namespace osu.Game.Online.API
|
|||||||
/// <param name="request">The request to perform.</param>
|
/// <param name="request">The request to perform.</param>
|
||||||
Task PerformAsync(APIRequest request);
|
Task PerformAsync(APIRequest request);
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Register a component to receive state changes.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="component">The component to register.</param>
|
|
||||||
void Register(IOnlineComponent component);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Unregisters a component to receive state changes.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="component">The component to unregister.</param>
|
|
||||||
void Unregister(IOnlineComponent component);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
/// Attempt to login using the provided credentials. This is a non-blocking operation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,10 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Online.API
|
|
||||||
{
|
|
||||||
public interface IOnlineComponent
|
|
||||||
{
|
|
||||||
void APIStateChanged(IAPIProvider api, APIState state);
|
|
||||||
}
|
|
||||||
}
|
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
@ -22,7 +23,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Online.Leaderboards
|
namespace osu.Game.Online.Leaderboards
|
||||||
{
|
{
|
||||||
public abstract class Leaderboard<TScope, TScoreInfo> : Container, IOnlineComponent
|
public abstract class Leaderboard<TScope, TScoreInfo> : Container
|
||||||
{
|
{
|
||||||
private const double fade_duration = 300;
|
private const double fade_duration = 300;
|
||||||
|
|
||||||
@ -242,16 +243,13 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
|
|
||||||
private ScheduledDelegate pendingUpdateScores;
|
private ScheduledDelegate pendingUpdateScores;
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
api?.Register(this);
|
apiState.BindTo(api.State);
|
||||||
}
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
api?.Unregister(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RefreshScores() => UpdateScores();
|
public void RefreshScores() => UpdateScores();
|
||||||
@ -260,9 +258,9 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
|
|
||||||
protected abstract bool IsOnlineScope { get; }
|
protected abstract bool IsOnlineScope { get; }
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
case APIState.Online:
|
case APIState.Online:
|
||||||
case APIState.Offline:
|
case APIState.Offline:
|
||||||
@ -271,7 +269,7 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
||||||
protected void UpdateScores()
|
protected void UpdateScores()
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -14,7 +15,7 @@ namespace osu.Game.Online
|
|||||||
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||||
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
public abstract class OnlineViewContainer : Container
|
||||||
{
|
{
|
||||||
protected LoadingSpinner LoadingSpinner { get; private set; }
|
protected LoadingSpinner LoadingSpinner { get; private set; }
|
||||||
|
|
||||||
@ -34,8 +35,10 @@ namespace osu.Game.Online
|
|||||||
this.placeholderMessage = placeholderMessage;
|
this.placeholderMessage = placeholderMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(IAPIProvider api)
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -46,18 +49,14 @@ namespace osu.Game.Online
|
|||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
switch (state.NewValue)
|
||||||
|
|
||||||
API.Register(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
{
|
||||||
case APIState.Offline:
|
case APIState.Offline:
|
||||||
PopContentOut(Content);
|
PopContentOut(Content);
|
||||||
@ -79,7 +78,7 @@ namespace osu.Game.Online
|
|||||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies a transform to the online content to make it hidden.
|
/// Applies a transform to the online content to make it hidden.
|
||||||
@ -90,11 +89,5 @@ namespace osu.Game.Online
|
|||||||
/// Applies a transform to the online content to make it visible.
|
/// Applies a transform to the online content to make it visible.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
API?.Unregister(this);
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -17,7 +18,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public class AccountCreationOverlay : OsuFocusedOverlayContainer, IOnlineComponent
|
public class AccountCreationOverlay : OsuFocusedOverlayContainer
|
||||||
{
|
{
|
||||||
private const float transition_time = 400;
|
private const float transition_time = 400;
|
||||||
|
|
||||||
@ -30,10 +31,13 @@ namespace osu.Game.Overlays
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, IAPIProvider api)
|
private void load(OsuColour colours, IAPIProvider api)
|
||||||
{
|
{
|
||||||
api.Register(this);
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(apiStateChanged, true);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
@ -97,9 +101,9 @@ namespace osu.Game.Overlays
|
|||||||
this.FadeOut(100);
|
this.FadeOut(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
private void apiStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
case APIState.Offline:
|
case APIState.Offline:
|
||||||
case APIState.Failing:
|
case APIState.Failing:
|
||||||
@ -112,6 +116,6 @@ namespace osu.Game.Overlays
|
|||||||
Hide();
|
Hide();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -33,9 +33,14 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load(IAPIProvider api)
|
||||||
{
|
{
|
||||||
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
@ -130,13 +135,13 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void APIStateChanged(IAPIProvider api, APIState state)
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
if (State.Value == Visibility.Hidden)
|
if (State.Value == Visibility.Hidden)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Header.Current.TriggerChange();
|
Header.Current.TriggerChange();
|
||||||
}
|
});
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, IOnlineComponent, INamedOverlayComponent
|
public abstract class FullscreenOverlay<T> : WaveOverlayContainer, INamedOverlayComponent
|
||||||
where T : OverlayHeader
|
where T : OverlayHeader
|
||||||
{
|
{
|
||||||
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
|
public virtual string IconTexture => Header?.Title.IconTexture ?? string.Empty;
|
||||||
@ -86,21 +86,5 @@ namespace osu.Game.Overlays
|
|||||||
protected virtual void PopOutComplete()
|
protected virtual void PopOutComplete()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
API.Register(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
API?.Unregister(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
@ -15,7 +16,7 @@ namespace osu.Game.Overlays
|
|||||||
/// Automatically performs a data fetch on load.
|
/// Automatically performs a data fetch on load.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <typeparam name="T">The type of the API response.</typeparam>
|
/// <typeparam name="T">The type of the API response.</typeparam>
|
||||||
public abstract class OverlayView<T> : CompositeDrawable, IOnlineComponent
|
public abstract class OverlayView<T> : CompositeDrawable
|
||||||
where T : class
|
where T : class
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -29,10 +30,13 @@ namespace osu.Game.Overlays
|
|||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
apiState.BindTo(API.State);
|
||||||
API.Register(this);
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -59,20 +63,19 @@ namespace osu.Game.Overlays
|
|||||||
API.Queue(request);
|
API.Queue(request);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
case APIState.Online:
|
case APIState.Online:
|
||||||
PerformFetch();
|
PerformFetch();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
request?.Cancel();
|
request?.Cancel();
|
||||||
API?.Unregister(this);
|
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Online.API;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
@ -25,7 +26,7 @@ using Container = osu.Framework.Graphics.Containers.Container;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.General
|
namespace osu.Game.Overlays.Settings.Sections.General
|
||||||
{
|
{
|
||||||
public class LoginSettings : FillFlowContainer, IOnlineComponent
|
public class LoginSettings : FillFlowContainer
|
||||||
{
|
{
|
||||||
private bool bounding = true;
|
private bool bounding = true;
|
||||||
private LoginForm form;
|
private LoginForm form;
|
||||||
@ -41,6 +42,11 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public Action RequestHide;
|
public Action RequestHide;
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
|
||||||
|
|
||||||
public bool Bounding
|
public bool Bounding
|
||||||
@ -61,17 +67,18 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
Spacing = new Vector2(0f, 5f);
|
Spacing = new Vector2(0f, 5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IAPIProvider api)
|
private void load()
|
||||||
{
|
{
|
||||||
api?.Register(this);
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state) => Schedule(() =>
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
form = null;
|
form = null;
|
||||||
|
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
case APIState.Offline:
|
case APIState.Offline:
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -107,7 +114,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
TextAnchor = Anchor.TopCentre,
|
TextAnchor = Anchor.TopCentre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Text = state == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
@ -14,10 +15,15 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Toolbar
|
namespace osu.Game.Overlays.Toolbar
|
||||||
{
|
{
|
||||||
public class ToolbarUserButton : ToolbarOverlayToggleButton, IOnlineComponent
|
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
||||||
{
|
{
|
||||||
private readonly UpdateableAvatar avatar;
|
private readonly UpdateableAvatar avatar;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
public ToolbarUserButton()
|
public ToolbarUserButton()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
@ -44,16 +50,17 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(IAPIProvider api, LoginOverlay login)
|
private void load(LoginOverlay login)
|
||||||
{
|
{
|
||||||
api.Register(this);
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
|
|
||||||
StateContainer = login;
|
StateContainer = login;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
Text = @"Guest";
|
Text = @"Guest";
|
||||||
@ -65,6 +72,6 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
avatar.User = api.LocalUser.Value;
|
avatar.User = api.LocalUser.Value;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,7 @@ using osuTK;
|
|||||||
namespace osu.Game.Screens.Multi
|
namespace osu.Game.Screens.Multi
|
||||||
{
|
{
|
||||||
[Cached]
|
[Cached]
|
||||||
public class Multiplayer : OsuScreen, IOnlineComponent
|
public class Multiplayer : OsuScreen
|
||||||
{
|
{
|
||||||
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
|
public override bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
|
||||||
|
|
||||||
@ -146,15 +146,24 @@ namespace osu.Game.Screens.Multi
|
|||||||
screenStack.ScreenExited += screenExited;
|
screenStack.ScreenExited += screenExited;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(IdleTracker idleTracker)
|
private void load(IdleTracker idleTracker)
|
||||||
{
|
{
|
||||||
api.Register(this);
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
|
|
||||||
if (idleTracker != null)
|
if (idleTracker != null)
|
||||||
isIdle.BindTo(idleTracker.IsIdle);
|
isIdle.BindTo(idleTracker.IsIdle);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
|
{
|
||||||
|
if (state.NewValue != APIState.Online)
|
||||||
|
Schedule(forcefullyExit);
|
||||||
|
});
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
@ -199,12 +208,6 @@ namespace osu.Game.Screens.Multi
|
|||||||
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
|
Logger.Log($"Polling adjusted (listing: {roomManager.TimeBetweenListingPolls}, selection: {roomManager.TimeBetweenSelectionPolls})");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
|
||||||
{
|
|
||||||
if (state != APIState.Online)
|
|
||||||
Schedule(forcefullyExit);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void forcefullyExit()
|
private void forcefullyExit()
|
||||||
{
|
{
|
||||||
// This is temporary since we don't currently have a way to force screens to be exited
|
// This is temporary since we don't currently have a way to force screens to be exited
|
||||||
@ -371,12 +374,6 @@ namespace osu.Game.Screens.Multi
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
api?.Unregister(this);
|
|
||||||
}
|
|
||||||
|
|
||||||
private class MultiplayerWaveContainer : WaveContainer
|
private class MultiplayerWaveContainer : WaveContainer
|
||||||
{
|
{
|
||||||
protected override bool StartHidden => true;
|
protected override bool StartHidden => true;
|
||||||
|
@ -15,7 +15,7 @@ using osu.Game.Rulesets;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public class DifficultyRecommender : Component, IOnlineComponent
|
public class DifficultyRecommender : Component
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IAPIProvider api { get; set; }
|
private IAPIProvider api { get; set; }
|
||||||
@ -28,10 +28,13 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
private readonly Dictionary<RulesetInfo, double> recommendedStarDifficulty = new Dictionary<RulesetInfo, double>();
|
||||||
|
|
||||||
|
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
api.Register(this);
|
apiState.BindTo(api.State);
|
||||||
|
apiState.BindValueChanged(onlineStateChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -72,21 +75,14 @@ namespace osu.Game.Screens.Select
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(IAPIProvider api, APIState state)
|
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||||
{
|
{
|
||||||
switch (state)
|
switch (state.NewValue)
|
||||||
{
|
{
|
||||||
case APIState.Online:
|
case APIState.Online:
|
||||||
calculateRecommendedDifficulties();
|
calculateRecommendedDifficulties();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
api?.Unregister(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user