Fix input settings not displaying in visual test browser

This commit is contained in:
Salman Ahmed 2022-10-21 01:52:19 +03:00
parent e577a87618
commit 27ce3d8342
2 changed files with 23 additions and 29 deletions

View File

@ -18,17 +18,9 @@ using osu.Framework;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Desktop.Windows; using osu.Desktop.Windows;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.IPC; using osu.Game.IPC;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Utils; using osu.Game.Utils;
using SDL2; using SDL2;
@ -148,27 +140,6 @@ namespace osu.Desktop
desktopWindow.DragDrop += f => fileDrop(new[] { f }); desktopWindow.DragDrop += f => fileDrop(new[] { f });
} }
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case ITabletHandler th:
return new TabletSettings(th);
case MouseHandler mh:
return new MouseSettings(mh);
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler th:
return new InputSection.HandlerSection(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
private readonly List<string> importableFiles = new List<string>(); private readonly List<string> importableFiles = new List<string>();

View File

@ -21,7 +21,11 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Handlers; using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi; using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
@ -46,6 +50,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections; using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Resources; using osu.Game.Resources;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -521,6 +526,24 @@ namespace osu.Game
/// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks> /// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks>
public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler) public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{ {
if (RuntimeInfo.IsDesktop)
{
switch (handler)
{
case ITabletHandler th:
return new TabletSettings(th);
case MouseHandler mh:
return new MouseSettings(mh);
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler:
return new InputSection.HandlerSection(handler);
}
}
switch (handler) switch (handler)
{ {
case MidiHandler: case MidiHandler: