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https://github.com/osukey/osukey.git
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Merge branch 'master' into collapse-graph-option
This commit is contained in:
@ -58,7 +58,11 @@ namespace osu.Game.Overlays.Changelog
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}
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if (build != null)
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Child = new ChangelogBuildWithNavigation(build) { SelectBuild = SelectBuild };
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Children = new Drawable[]
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{
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new ChangelogBuildWithNavigation(build) { SelectBuild = SelectBuild },
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new Comments(build)
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};
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}
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public class ChangelogBuildWithNavigation : ChangelogBuild
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79
osu.Game/Overlays/Changelog/Comments.cs
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79
osu.Game/Overlays/Changelog/Comments.cs
Normal file
@ -0,0 +1,79 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Changelog
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{
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public class Comments : CompositeDrawable
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{
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private readonly APIChangelogBuild build;
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public Comments(APIChangelogBuild build)
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{
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this.build = build;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding
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{
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Horizontal = 50,
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Vertical = 20,
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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LinkFlowContainer text;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.GreyVioletDarker
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},
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},
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text = new LinkFlowContainer(t =>
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{
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t.Colour = colours.PinkLighter;
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t.Font = OsuFont.Default.With(size: 14);
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})
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{
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Padding = new MarginPadding(20),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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}
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};
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text.AddParagraph("Got feedback?", t =>
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{
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t.Colour = Color4.White;
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t.Font = OsuFont.Default.With(italics: true, size: 20);
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t.Padding = new MarginPadding { Bottom = 20 };
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});
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text.AddParagraph("We would love to hear what you think of this update! ");
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text.AddIcon(FontAwesome.Regular.GrinHearts);
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text.AddParagraph("Please visit the ");
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text.AddLink("web version", $"{build.Url}#comments");
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text.AddText(" of this changelog to leave any comments.");
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}
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}
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}
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@ -40,6 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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Bindable = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = "Show health display even when you can't fail",
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Bindable = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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},
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new SettingsCheckbox
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{
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LabelText = "Always show key overlay",
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Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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@ -7,6 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Overlays.Settings.Sections.Maintenance
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@ -16,14 +17,16 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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protected override string Header => "General";
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private TriangleButton importBeatmapsButton;
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private TriangleButton importScoresButton;
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private TriangleButton importSkinsButton;
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private TriangleButton deleteSkinsButton;
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private TriangleButton deleteBeatmapsButton;
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private TriangleButton deleteScoresButton;
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private TriangleButton deleteSkinsButton;
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private TriangleButton restoreButton;
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private TriangleButton undeleteButton;
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, SkinManager skins, DialogOverlay dialogOverlay)
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private void load(BeatmapManager beatmaps, ScoreManager scores, SkinManager skins, DialogOverlay dialogOverlay)
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{
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if (beatmaps.SupportsImportFromStable)
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{
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@ -51,6 +54,32 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
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}
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});
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if (scores.SupportsImportFromStable)
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{
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Add(importScoresButton = new SettingsButton
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{
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Text = "Import scores from stable",
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Action = () =>
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{
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importScoresButton.Enabled.Value = false;
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scores.ImportFromStableAsync().ContinueWith(t => Schedule(() => importScoresButton.Enabled.Value = true));
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}
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});
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}
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Add(deleteScoresButton = new DangerousSettingsButton
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{
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Text = "Delete ALL scores",
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Action = () =>
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{
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dialogOverlay?.Push(new DeleteAllBeatmapsDialog(() =>
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{
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deleteScoresButton.Enabled.Value = false;
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Task.Run(() => scores.Delete(scores.GetAllUsableScores())).ContinueWith(t => Schedule(() => deleteScoresButton.Enabled.Value = true));
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}));
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}
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});
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if (skins.SupportsImportFromStable)
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{
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Add(importSkinsButton = new SettingsButton
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