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Add joystick/gamepad deadzone setting
Also splits joystick/gamepad into a new sub-section.
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@ -0,0 +1,62 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Joystick;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class JoystickSettings : SettingsSubsection
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{
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private readonly JoystickHandler joystickHandler;
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protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad;
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private readonly BindableNumber<float> deadzoneThreshold = new BindableNumber<float>();
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private readonly Bindable<bool> enabled = new BindableBool(true);
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public JoystickSettings(JoystickHandler joystickHandler)
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{
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this.joystickHandler = joystickHandler;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = CommonStrings.Enabled,
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Current = enabled
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},
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new DeadzoneSetting
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{
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LabelText = JoystickSettingsStrings.DeadzoneThreshold,
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Current = deadzoneThreshold
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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enabled.BindTo(joystickHandler.Enabled);
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deadzoneThreshold.BindTo(joystickHandler.DeadzoneThreshold);
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enabled.BindValueChanged(e => deadzoneThreshold.Disabled = !e.NewValue, true);
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}
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private class DeadzoneSetting : SettingsSlider<float, DeadzoneSlider>
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{
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public DeadzoneSetting()
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{
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KeyboardStep = 0.005f;
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TransferValueOnCommit = true;
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}
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}
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private class DeadzoneSlider : OsuSliderBar<float>
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{
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public override LocalisableString TooltipText => Current.Disabled ? "" : base.TooltipText;
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}
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}
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}
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