From 27fdda8b91c070838c9a8d7f0a4d0092b53f59df Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 13 Jun 2019 12:21:49 +0900 Subject: [PATCH] Don't update hitobject results when rewinding --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index ec7e6dc303..fe9f6f9e51 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -243,6 +243,10 @@ namespace osu.Game.Rulesets.Objects.Drawables /// Whether a scoring result has occurred from this or any nested . protected bool UpdateResult(bool userTriggered) { + // It's possible for input to get into a bad state when rewinding gameplay, so results should not be processed + if (Time.Elapsed < 0) + return false; + judgementOccurred = false; if (AllJudged)