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Implement WebOverlay component
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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Containers;
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@ -16,10 +15,11 @@ using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.Comments;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
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public class BeatmapSetOverlay : WebOverlay<OverlayHeader> // we don't provide a standard header for now.
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{
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public const float X_PADDING = 40;
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public const float Y_PADDING = 25;
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@ -36,55 +36,40 @@ namespace osu.Game.Overlays
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly Box background;
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue, null)
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: base(OverlayColourScheme.Blue)
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{
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OverlayScrollContainer scroll;
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Info info;
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CommentsSection comments;
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Children = new Drawable[]
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Child = new FillFlowContainer
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{
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background = new Box
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both
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},
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scroll = new OverlayScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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Child = new ReverseChildIDFillFlowContainer<BeatmapSetLayoutSection>
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new BeatmapSetLayoutSection
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new[]
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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new BeatmapSetLayoutSection
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Child = new ReverseChildIDFillFlowContainer<Drawable>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = new Header(),
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info = new Info()
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}
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},
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},
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new ScoresContainer
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{
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Beatmap = { BindTarget = Header.Picker.Beatmap }
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},
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comments = new CommentsSection()
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Header = new Header(),
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info = new Info()
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}
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},
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},
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},
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new ScoresContainer
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{
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Beatmap = { BindTarget = Header.Picker.Beatmap }
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},
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comments = new CommentsSection()
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}
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};
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Header.BeatmapSet.BindTo(beatmapSet);
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@ -94,16 +79,13 @@ namespace osu.Game.Overlays
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Header.Picker.Beatmap.ValueChanged += b =>
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{
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info.Beatmap = b.NewValue;
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scroll.ScrollToStart();
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ScrollFlow.ScrollToStart();
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = ColourProvider.Background6;
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}
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protected override OverlayHeader CreateHeader() => null;
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protected override Color4 GetBackgroundColour() => ColourProvider.Background6;
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protected override void PopOutComplete()
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{
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