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Add back basic API support for channel/message retrieval.
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128
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
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128
osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.GameModes.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Threading;
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using osu.Game;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.Chat;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace osu.Desktop.Tests
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{
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class TestCaseChatDisplay : TestCase
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{
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private ScheduledDelegate messageRequest;
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public override string Name => @"Chat";
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public override string Description => @"Testing API polling";
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List<Channel> channels = new List<Channel>();
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private FlowContainer flow;
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Scheduler scheduler = new Scheduler();
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private APIAccess api => ((OsuGameBase)Game).API;
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public override void Reset()
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{
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base.Reset();
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flow = new FlowContainer()
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{
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Direction = FlowDirection.VerticalOnly,
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LayoutDuration = 100,
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LayoutEasing = EasingTypes.Out,
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Padding = new Vector2(1, 1)
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};
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lastMessageId = null;
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if (api.State != APIAccess.APIState.Online)
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api.OnStateChange += delegate { initializeChannels(); };
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else
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initializeChannels();
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ScrollContainer scrolling = new ScrollContainer()
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{
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Size = new Vector2(1, 0.5f)
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};
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scrolling.Add(flow);
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Add(scrolling);
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}
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protected override void Update()
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{
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scheduler.Update();
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base.Update();
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}
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private void initializeChannels()
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{
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if (api.State != APIAccess.APIState.Online)
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return;
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messageRequest?.Cancel();
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ListChannelsRequest req = new ListChannelsRequest();
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req.Success += delegate (List<Channel> channels)
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{
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this.channels = channels;
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messageRequest = scheduler.AddDelayed(requestNewMessages, 1000, true);
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};
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api.Queue(req);
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}
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long? lastMessageId = null;
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private void requestNewMessages()
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{
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messageRequest.Wait();
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Channel channel = channels.Find(c => c.Name == "#osu");
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GetMessagesRequest gm = new GetMessagesRequest(new List<Channel> { channel }, lastMessageId);
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gm.Success += delegate (List<Message> messages)
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{
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foreach (Message m in messages)
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{
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//m.LineWidth = this.Size.X; //this is kinda ugly.
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//m.Drawable.Depth = m.Id;
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//m.Drawable.FadeInFromZero(800);
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//flow.Add(m.Drawable);
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//if (osu.Messages.Count > 50)
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//{
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// osu.Messages[0].Drawable.Expire();
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// osu.Messages.RemoveAt(0);
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//}
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channel.Messages.Add(m);
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}
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lastMessageId = messages.LastOrDefault()?.Id ?? lastMessageId;
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Debug.Write("success!");
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messageRequest.Continue();
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};
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gm.Failure += delegate
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{
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Debug.Write("failure!");
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messageRequest.Continue();
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};
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api.Queue(gm);
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}
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}
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}
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