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Add test case for legacy loop count behaviour
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@ -149,5 +149,32 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
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}
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}
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[Test]
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public void TestDecodeLoopCount()
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{
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// all loop sequences in loop-count.osb have a total duration of 2000ms (fade in 0->1000ms, fade out 1000->2000ms).
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const double loop_duration = 2000;
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var decoder = new LegacyStoryboardDecoder();
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using (var resStream = TestResources.OpenResource("loop-count.osb"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var storyboard = decoder.Decode(stream);
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StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
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// stable ensures that any loop command executes at least once, even if the loop count specified in the .osb is zero or negative.
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StoryboardSprite zeroTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "zero-times.png");
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Assert.That(zeroTimes.EndTime, Is.EqualTo(1000 + loop_duration));
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StoryboardSprite oneTime = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "one-time.png");
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Assert.That(oneTime.EndTime, Is.EqualTo(4000 + loop_duration));
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StoryboardSprite manyTimes = background.Elements.OfType<StoryboardSprite>().Single(s => s.Path == "many-times.png");
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Assert.That(manyTimes.EndTime, Is.EqualTo(9000 + 40 * loop_duration));
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}
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}
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}
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}
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