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Add HasInitialized
to DHO
As it turned out, `IsLoaded` is not a reliable way.
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@ -146,6 +146,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private Container<PausableSkinnableSound> samplesContainer;
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/// <summary>
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/// Whether the initialization logic in <see cref="Playfield" /> has applied.
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/// </summary>
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internal bool HasInitialized;
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/// <summary>
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/// Creates a new <see cref="DrawableHitObject"/>.
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/// </summary>
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