diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 3230010fda..d78c347f22 100644 --- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -7,13 +7,13 @@ using System.Collections.Generic; namespace osu.Game.Modes.Taiko.Beatmaps { - internal class TaikoBeatmapConverter : IBeatmapConverter + internal class TaikoBeatmapConverter : IBeatmapConverter { - public Beatmap Convert(Beatmap original) + public Beatmap Convert(Beatmap original) { - return new Beatmap(original) + return new Beatmap(original) { - HitObjects = new List() // Todo: Implement + HitObjects = new List() // Todo: Implement }; } } diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapProcessor.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapProcessor.cs index 9a244cd23e..84bc470e55 100644 --- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapProcessor.cs +++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapProcessor.cs @@ -6,13 +6,13 @@ using osu.Game.Modes.Taiko.Objects; namespace osu.Game.Modes.Taiko.Beatmaps { - internal class TaikoBeatmapProcessor : IBeatmapProcessor + internal class TaikoBeatmapProcessor : IBeatmapProcessor { - public void SetDefaults(TaikoBaseHit hitObject, Beatmap beatmap) + public void SetDefaults(TaikoHitObject hitObject, Beatmap beatmap) { } - public void PostProcess(Beatmap beatmap) + public void PostProcess(Beatmap beatmap) { } } diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs index a54108afda..760977ef5b 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs @@ -12,9 +12,9 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable { internal class DrawableTaikoHit : Sprite { - private TaikoBaseHit h; + private TaikoHitObject h; - public DrawableTaikoHit(TaikoBaseHit h) + public DrawableTaikoHit(TaikoHitObject h) { this.h = h; diff --git a/osu.Game.Modes.Taiko/Objects/TaikoBaseHit.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs similarity index 85% rename from osu.Game.Modes.Taiko/Objects/TaikoBaseHit.cs rename to osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs index 4077c1933a..a5f488e076 100644 --- a/osu.Game.Modes.Taiko/Objects/TaikoBaseHit.cs +++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs @@ -5,7 +5,7 @@ using osu.Game.Modes.Objects; namespace osu.Game.Modes.Taiko.Objects { - public class TaikoBaseHit : HitObject + public class TaikoHitObject : HitObject { public float Scale = 1; diff --git a/osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs b/osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs index 4a133ea896..93dfc3d651 100644 --- a/osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs +++ b/osu.Game.Modes.Taiko/TaikoDifficultyCalculator.cs @@ -8,7 +8,7 @@ using System.Collections.Generic; namespace osu.Game.Modes.Taiko { - public class TaikoDifficultyCalculator : DifficultyCalculator + public class TaikoDifficultyCalculator : DifficultyCalculator { public TaikoDifficultyCalculator(Beatmap beatmap) : base(beatmap) { @@ -19,6 +19,6 @@ namespace osu.Game.Modes.Taiko return 0; } - protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); + protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); } } \ No newline at end of file diff --git a/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs b/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs index 1e5c70cd2e..849c0fa894 100644 --- a/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs +++ b/osu.Game.Modes.Taiko/TaikoScoreProcessor.cs @@ -7,13 +7,13 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Taiko { - internal class TaikoScoreProcessor : ScoreProcessor + internal class TaikoScoreProcessor : ScoreProcessor { public TaikoScoreProcessor() { } - public TaikoScoreProcessor(HitRenderer hitRenderer) + public TaikoScoreProcessor(HitRenderer hitRenderer) : base(hitRenderer) { } diff --git a/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs b/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs index 385b0915f4..80e42cb976 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs @@ -10,7 +10,7 @@ using osu.Game.Modes.UI; namespace osu.Game.Modes.Taiko.UI { - public class TaikoHitRenderer : HitRenderer + public class TaikoHitRenderer : HitRenderer { public TaikoHitRenderer(WorkingBeatmap beatmap) : base(beatmap) @@ -19,12 +19,12 @@ namespace osu.Game.Modes.Taiko.UI public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); - protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); + protected override IBeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(); - protected override IBeatmapProcessor CreateBeatmapProcessor() => new TaikoBeatmapProcessor(); + protected override IBeatmapProcessor CreateBeatmapProcessor() => new TaikoBeatmapProcessor(); - protected override Playfield CreatePlayfield() => new TaikoPlayfield(); + protected override Playfield CreatePlayfield() => new TaikoPlayfield(); - protected override DrawableHitObject GetVisualRepresentation(TaikoBaseHit h) => null; + protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) => null; } } diff --git a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs index d80aa94fa1..f3ae600501 100644 --- a/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Modes.Taiko/UI/TaikoPlayfield.cs @@ -13,7 +13,7 @@ using osu.Game.Modes.Taiko.Judgements; namespace osu.Game.Modes.Taiko.UI { - public class TaikoPlayfield : Playfield + public class TaikoPlayfield : Playfield { public TaikoPlayfield() { diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj index bc38781b01..7ea6dfeadb 100644 --- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj +++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj @@ -52,7 +52,7 @@ - +