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Use TransformImmediately
instead at beatmap listing search control
Applies two changes: - Use `TransformImmediately` which achieves the same wanted transition behaviour without any issues. - Move the transition behaviour override into `BeatmapListingSearchControl` in a nested subclass of `UpdateableBeatmapSetCover`.
This commit is contained in:
@ -41,10 +41,6 @@ namespace osu.Game.Beatmaps.Drawables
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad);
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// by default, ModelBackedDrawable hides the old drawable only after the new one has been fully loaded.
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// this can lead to weird appearance if the cover is not fully opaque, so fade out as soon as a new load is requested in this particular case.
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protected override void OnLoadStarted() => ApplyHideTransforms(DisplayedDrawable);
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protected override Drawable CreateDrawable(BeatmapSetInfo model)
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protected override Drawable CreateDrawable(BeatmapSetInfo model)
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{
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{
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if (model == null)
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if (model == null)
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@ -90,7 +90,7 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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Child = beatmapCover = new UpdateableBeatmapSetCover
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Child = beatmapCover = new TopSearchBeatmapSetCover
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Alpha = 0,
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@ -184,5 +184,10 @@ namespace osu.Game.Overlays.BeatmapListing
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return true;
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return true;
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}
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}
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}
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}
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private class TopSearchBeatmapSetCover : UpdateableBeatmapSetCover
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{
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protected override bool TransformImmediately => true;
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}
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}
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}
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}
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}
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