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Reintroduce PalpableCatchHitObject at data level
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@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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set => x = value;
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}
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/// <summary>
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/// Whether this object can be placed on the catcher's plate.
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/// </summary>
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public virtual bool CanBePlated => false;
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/// <summary>
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/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
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/// </summary>
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@ -100,6 +105,14 @@ namespace osu.Game.Rulesets.Catch.Objects
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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/// <summary>
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/// Represents a single object that can be caught by the catcher.
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/// </summary>
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public abstract class PalpableCatchHitObject : CatchHitObject
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{
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public override bool CanBePlated => true;
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}
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public enum FruitVisualRepresentation
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{
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Pear,
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