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Merge branch 'master' into participants-bindable
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@ -1,9 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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@ -24,24 +24,16 @@ namespace osu.Game.Online.Multiplayer
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public int RulesetID { get; set; }
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[JsonIgnore]
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public BeatmapInfo Beatmap
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{
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get => beatmap;
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set
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{
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beatmap = value;
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BeatmapID = value?.OnlineBeatmapID ?? 0;
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}
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}
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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[JsonIgnore]
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public RulesetInfo Ruleset { get; set; }
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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[JsonIgnore]
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public readonly List<Mod> AllowedMods = new List<Mod>();
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public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
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[JsonIgnore]
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public readonly List<Mod> RequiredMods = new List<Mod>();
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public readonly BindableList<Mod> RequiredMods = new BindableList<Mod>();
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[JsonProperty("beatmap")]
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private APIBeatmap apiBeatmap { get; set; }
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@ -64,16 +56,20 @@ namespace osu.Game.Online.Multiplayer
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set => requiredModsBacking = value;
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}
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private BeatmapInfo beatmap;
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public PlaylistItem()
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{
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Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineBeatmapID ?? 0);
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Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0);
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}
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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// Todo: Is this a bug? Room creation only returns the beatmap ID
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Beatmap = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset = rulesets.GetRuleset(RulesetID);
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Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Ruleset.Value = rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.CreateInstance();
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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if (allowedModsBacking != null)
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{
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