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Simplify code and remove generic
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@ -8,67 +8,46 @@ using osu.Framework.Screens;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ScreenBreadcrumbControl<T> : BreadcrumbControl<T> where T : Screen
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/// <summary>
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/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
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/// </summary>
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public class ScreenBreadcrumbControl : BreadcrumbControl<Screen>
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{
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private T currentScreen;
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public T CurrentScreen
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private Screen last;
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public ScreenBreadcrumbControl(Screen initialScreen)
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{
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get { return currentScreen; }
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set
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Current.ValueChanged += newScreen =>
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{
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if (value == currentScreen) return;
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if (CurrentScreen != null)
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{
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CurrentScreen.Exited -= onExited;
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CurrentScreen.ModePushed -= onPushed;
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}
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else
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{
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// this is the first screen in the stack, so call the initial onPushed
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currentScreen = value;
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onPushed(CurrentScreen);
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}
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currentScreen = value;
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if (CurrentScreen != null)
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{
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CurrentScreen.Exited += onExited;
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CurrentScreen.ModePushed += onPushed;
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Current.Value = CurrentScreen;
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OnScreenChanged?.Invoke(CurrentScreen);
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}
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}
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}
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public event Action<T> OnScreenChanged;
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public ScreenBreadcrumbControl()
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{
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Current.ValueChanged += s =>
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{
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if (s != CurrentScreen)
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{
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CurrentScreen = s;
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s.MakeCurrent();
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}
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if (last != newScreen && !newScreen.IsCurrentScreen)
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newScreen.MakeCurrent();
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};
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onPushed(initialScreen);
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}
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private void onExited(Screen screen)
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private void screenChanged(Screen newScreen)
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{
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CurrentScreen = screen as T;
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if (last != null)
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{
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last.Exited -= screenChanged;
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last.ModePushed -= onPushed;
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}
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last = newScreen;
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newScreen.Exited += screenChanged;
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newScreen.ModePushed += onPushed;
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Current.Value = newScreen;
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}
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private void onPushed(Screen screen)
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{
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var newScreen = screen as T;
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Items.ToList().SkipWhile(i => i != Current.Value).Skip(1).ForEach(RemoveItem);
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AddItem(newScreen);
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AddItem(screen);
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CurrentScreen = newScreen;
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screenChanged(screen);
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}
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}
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}
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