Apply changes in-line with framework localisation changes

This commit is contained in:
smoogipoo
2018-09-19 14:07:46 +09:00
parent 492b5edb02
commit 28f31540c4
11 changed files with 39 additions and 60 deletions

View File

@ -10,8 +10,8 @@ using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
namespace osu.Game.Overlays.Direct
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Direct
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation, OsuColour colours)
private void load(OsuColour colours)
{
Content.CornerRadius = 5;
@ -94,13 +94,13 @@ namespace osu.Game.Overlays.Direct
{
new OsuSpriteText
{
Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
TextSize = 18,
Font = @"Exo2.0-BoldItalic",
},
new OsuSpriteText
{
Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
Font = @"Exo2.0-BoldItalic",
},
}